Publicada: 18 de abril
A decent cinematic FPS compareable to Half-Life, Bioshock or Metro from its gameplay, pacing and progression making you traverse post-apocalyptic-ish levels by rather indirect means and engaging various types of enemies inbetween.
A wealthy/evil entrepreneur leading a secret society tricked you, a silent mercenary, into opening Pandora's Box in modern New York. Mythological creatures assault the world and you traverse broken - most of the time urban - areas in an effort to halt/reverse the spread utilizing the help of another secret society, man-made firepower and a signet that was burned into the back of your hand when you opened the box and that allows you to absorb energy - "Animus Vitae" - from dead creatures restoring your health as well as stagger them briefly with a burst of it.
The story is rather basic stuff of evil guy dooming the world and you going to save the day. Well, more or less, as the ending isn't as definitive - the devs clearly left room for a sequel which I would like to see as there is sort of a cliffhanger making me a little hungry for more, but I'm not sure if this will ever happen for this seems like an under-the-radar title. The gamebreaking bug towards the end that the devs obviously never got around to fix seems to be a proof of that (there is one workaround or another for this bug, but its still a severe one).
Aiming is rather hard for reasons unknown to me. I haven't fiddled around with the options much but I've read other reviewers had similar issues. It's rather imprecise and twitchy. Putting the crosshair on a certain small spot is almost impossible. It's similar to what I experienced in Bioshock. It's doable when shooting from the hip but aiming down the sights or going for specific hit zones (like the heads) can be a pain. Some reviewers argued this adds to the challenge, and while this is true at first glance it's very artifical nonetheless (I could also blindfold one of my eyes or tie one of my hands to my back to increase the challenge).
Sometimes I would have hoped for more checkpoints. One boss fight or another and some puzzle-ish scenes with me interacting with various environmental things to open blocked paths while certain enemies "stalking" me took me longer than I had expected. It felt a little tedious at times. When I took more care and understood how things worked I got them done though.
The characters could have deserved a bit more love. Besides you, the silent mercenary, and the evil businessman there is a somewhat self-confident and sexy-ish female companion (who may remind the player of Alyx Vance - but then she too was an archetype character), some high-ranking military guy advising/ordering you around and nameless field-operatives you wouldn't want to get to know better as they like to get eaten by the creatures. The characters are not bad for what they are supposed to be - they serve their roles and their voice actors are good - but they aren't surprising or too memorable either.
Still, despite it's flaws and that one bug it's game that plays out fairly well and consistent from start to end. It holds a decent premise of throwing mythological creatures at the world and the player, providing some nice settings (New York Times Square for example) and being pretty good at creating the ambiance that the world is getting torn apart by those creatures, as there are always griffons, werewolves and other creatures lurking about and stalking the close or distant skies, the roofs and walls, the waters and just about anything else. The fight between the two secret societies with you in the middle of it felt quite believable too. The game takes some effort into teaching mythology by providing brief intel about the creatures you encounter (and how the two societies are related to the whole affair) and putting you into the need to adapt a little when fighting them because their nature gives them certain strengths and weaknesses. There are pickable data logs scattered around the levels too that flesh out their background a little, either informing you about the activities of hostile or allied agents on the field or about former citizens and how they experienced the attacks from the creatures.
Had this game gotten more polish and maybe more advertising perhaps it could have been brought to a similar level as Half-Life, Bioshock, Metro or other games of this kind. It's not too far away from that either, however, and in this manner I believe this is an underrated game.