Pubblicata: 24 dicembre
Eh, TL:DR? It's kinda long. :c
This game has everything you may have already heard about. On the other hand, it also has a few things that it's praised for bringing to the table, but sadly, this game is nothing more than a game which had potential that failed to be pushed forth to something truly "legendary".
Allow me to go over the positives, because this game isn't exactly "terrible". For one thing, the theme of the game is quite intriguing. I mean, come on, who wouldn't want to blast minotaurs with machine guns while griffons are flying overhead trying to combat large helicopters and gunships? Let me tell ya: nobody. This idea may not be "fresh" but it's definitely alluring and fun to try out for just a few bucks. The game sets you right in motion as soon as it begins. You play as a hired thief named Deckard who is assigned to steal the grand Pandoras Box. Upon activating it, however, your body is infused with the power associated with the box and creatures begin pouring out of the box's openings. Before you know it, the entirety of New York is infested with mythological creatures like griffons, werewolves, golems, and so on. Now, allow me to name the main positive factor of this game, the atmosphere and interactions made between the creatures and NPCs or cooperative AI is actually rather fascinating. You'll find yourself stuck in situations where you'll need to fend off against groups of different creatures but luckily with the hand of some helpful army guys. There are soooo many cool ways things can go from good to bad for you and your team, and although the game itself is pretty simplistic, it's pretty cool watching your AI buddies fending off the best they can.
The atmosphere also has nothing to hide. The scenery is gorgeous, but never fully sustained. The opening areas feel repetitious and so does most of the other factors of the game. Once again, this is why this game had a lot of potential. The areas that this game presents strongly and without flaws deem this game something worthwhile, but unfortunately many of the minor details of this game just force it to fall short. Allow me to venture into the negatives now.
Okay, so there's quite a number of things about this game which sour the experience and ultimately weaken the game's value. These flaws are numerous yet tolerable which is why I assume many people thought this was an enjoyable game. The flaws spread around the repetitive feel of this game.
This game has a low variety of weaponry and beasties to fight. There are very few soundtracks in this game and sadly, the fighting experience is very unsatisfying. Fighting werewolves is perhaps the most satisfying feel to this game because in order to kill it you need to land a headshot which feels great to deliver, but it's not too challenging since the werewolf becomes immobile upon taking too many shots. So, all you literally need to do is walk up to it, shoot it in the head, and yay-you killed it. Rinse and repeat. Again. And again. And again. Oh! Maybe with a different gun! Rinse and repeat.
There's only about four or five weapons in the game with less than ten monsters to fight. Now, yes, I understand that the game is short, but you feel the drag occur vividly. About half of the monsters (especially the griffon and minotaurs) feel spongy and only reward you with what you lost while trying to fight them. You see, when you kill monsters in the game, you're given Animus energy. This is the power which you're given upon activating Pandoras' Box in the beginning of the game. You can use Animus energy to either repel monsters or heal yourself. Now, repelling enemies takes a lot of Animus and doesn't harm them, it just pushes them away. So I can already guarantee you'll only be healing yourself with Animus more than anything. So, ask yourself. WHY WOULD I FIGHT MONSTERS, HEAL THE DAMAGE I TOOK, THEN TAKE THEIR ENERGY JUST TO REPEAT THE SAME PROCEDURE?
What? You think there's more to the game? NOPE. There is NOTHING ELSE. Shoot. Heal. Steal Animus. Rinse. Then ♥♥♥♥ing repeat. *takes a deep breath* Okay, I'd like to also note that it gets worse. Since only the creatures reward you with Animus, human enemies do not. And, sadly, human opponents are probably more infuriating to deal with. They deal a lot of damage, work well in groups, and have access to throwables. So you're probably wondering: "Well how do I heal, especially if I reach a checkpoint?" Heh. Get to cover and conserve your Animus wisely, bud. That's your only option. There are no medkits, no salves, no bandages, no nothin'. You're gonna have to tough it out.
Oh, and now I'd like to mention the throwables. You're only given two throwables in the game: molotovs and grenades. Molotovs cover a very small radius and last maybe two or three seconds. Grenades are more useful but since you'll mainly be using them against human opponents, they're practically useless. Molotovs should only be used against blood spiders which aren't introduced until you get halfway through the game...
Hmm... I feel as though I've covered many of the negatives, but I could ramble all day. I apologize for jumping all over the place in this review guys but honestly, I just hate the fact that I can't enjoy this game, This was a title which I had a lot of faith in. Despite the droning music, bullet-absorbing masses of baddies, frustrating AI, boring plot, and every other little piece of crap smudged together, there might be some type of gem hidden beneath the rubble. Do I think it's worth the few bucks? Sure. Just don't expect a miracle.