Legendary > General Discussions > Topic Details
Satyricon Apr 18 @ 1:00pm
Not sure why people dont like this game!
I bought this game on sale for .97, and so far enjoying it a lot. Gameplay is not perfect but fun none the less. Graphics wise i dont see a problem. Download SweetFX 1.5.1, put all the files in the /legendary/binaries folder. I turned off the SMAA in the SweetFX_settings.txt and run the game at 3600 x 2025 resolution. Using downsampling looks a lot better than using SMAA. Basically at my res the game looks like 4x SSAA. So if you add a little bit to the game it looks fantastic. I would definately recommend playing this game even at the 4.99 price!
Last edited by Satyricon; Apr 18 @ 1:06pm
Showing 1-15 of 32 comments
< >
McShave07 Apr 18 @ 3:44pm 
It's because it's a piss poor game. It was dated when it came out six years ago, with bad graphics and bland game play. If you're used to playing high end PC games this is like watching a car crash in slow motion. I think I only managed to play 20 or so minutes before quitting in disgust so I have no idea if it gets any better but to be honest from what I saw I won't bother.

Last edited by McShave07; Apr 18 @ 4:07pm
rms Apr 18 @ 7:33pm 
A constant annoyance for me was the messed up ironsights, which were way too sensitive. Most of the game is standard fps fare, but I wish there had been more boss fights, as I rather enjoyed those, and the ending fight was very decently done.
Satyricon Apr 18 @ 7:59pm 
Well im not gonna lie. The iron sights are useless if you dont have a mouse that changes sensitivity on the fly. I do have that kind of mouse, and i can change the sensitivity anytime im aiming..so its not a problem for me. Yes the graphics are not Crysis 3, but to me im having more fun with this game than i did with crysis3. Probably just boils down to me being old and use to the older games...who knows.
shanes Apr 18 @ 11:43pm 
personly I like it, I know its just an out of the box game but I think its worthy of some good marks, it's odvios that they spent some time on it, it is the unreal eyngen 3, I know its been out awhile but I dont see whats wrong with the graphics. I do still play ariganle doom some times so maybe my perspective is off I dont know (I buy GOG.com games too, I wish they had mechwoirer 3). Any way it's certanly worth the price, in fact wich dont hapen vary often I am worried that selling the game for so cheap if the people who worked on it arnt getting jiped? I have an AMD 8 core and it will run any thing, straing people talk about graphics and I wonder what the hell games thay are refering to? My nepheiw wont play any thing unless its got the latest graphics, I feel bad for him, how could you enjoy the content of the game if all you do is watch the pixels? I mean I have seen some preaty good art just made out of corn glued to canvis, its art, not a competition to see who can make the tinyest pixle? At least thats me, I like this game and am having fun playing it.
Phoenix Apr 19 @ 7:31pm 
I'll address most of the reasonabe criticisms that get leveled and provide my own assessment. The people that just say "It's a ♥♥♥♥ game!" without explaining why they think so... go back to your whatever you play and stay there if you can't at least explain why you don't like something.

Graphics: There's nothing wrong with the graphics overall. Some people have had problems getting the graphics to look right, but all you have to do is look at the public screen shots and see the graphics look absolutely fine. One place that could be nitpicked is the human NPC's such as the cops and wounded civilians at the beginning of the game don't have much variety in appearance. If that's game breaking for you then I'm not sure what to say. All the soldiers in Team Fortress 2 look identical, sans hats of course. Now later in the game there's a section with more NPC's. There's more variety in their features, including one black woman with some seriously creepy eyes, so not all of the NPC's look identical. To say the graphics are dated for when the game was released... Just look at one of the computer keyboards in the game. It's pretty detailed for just an inert piece of scenery. The environments, monsters, and weapons were not lacking in detail geometrically or texture-wise, and the shaderized special effects looked decent enough to me.

Story: This game does have one. There's a reason behind why your character opens the box at the beginning, who put him up to it, who is betraying who... all the major characters have backgrounds and some reason for doing what they're doing. There's a logical sequence of events from start to end, and you're never in the dark about why you're going after objective A or traveling to location X,Y,Z. Saying you dislike the story, or that it's convoluted... whatever, that's opinion, but to say it lacks a story is flat out wrong. I found that the story was exactly what the game required to back up the mechanic of mythological creatures being set loose on the world and what you have to do to deal with it.

Controls: No problem there. Basic FPS controls. Shooting shoots, moving moves, jumping jumps, sprinting sprints. I did not encounter problems with the controls. Someone mentioned iron sights being a bit jumpy on sensitivity. Might be able to knock it there. No, you can't bunnyhop, and jump height is limited, but there's no place where that causes an issue progressing through the game.

Enemies/NPC's: You have human enemies, creature enemies, and human allies. All the creature enemies are unique and easy to tell apart, and interesting. A fire drake is never mistaken for a werewolf, etc. The AI on the wolves is actually quite well done and differs from typical monster AI. They can climb up walls, jump from platform to platform, and will take varying routes to get to the player. They will knock physics objects at the player. Compare this to the trites in Doom 3 which, despite having a spideresque nature, would ALWAYS crawl across the floor unless spawning from a scripted location, and all a player had to do to avoid them is get up onto a scaffold. You CANNOT hide from the wolves, or the Nari. The AI was executed extremely well on the monsters. On the enemy soldiers, maybe not so much, so points can be taken there, but the monster AI makes up for it.

Gameplay mechanics: You have a mix of run and gun and some small amount of physics puzzles. The combat mechanic works fairly well. It's not buggy. Hits with any gun do damage as expected, head shots do more damage, etc. The two guns plus melee weapon is pretty standard for non "Doom" style shooters. The health mechanic stands out though. You get health from energy left over from slain monsters or found around the level, in contrast to regenerating health or health packs. It actually makes sense considering what happened to the player at the beginning. It also forces the player into choosing how to spend animus energy. Animus pulses and healing draw from the same energy pool, so abusing the animus pulse could leave you without health. Also, having creature enemies instead of purely human enemies with guns means the player does not have to shoot from behind cover all the time, or hide behind cover to regain health. A lot of fighting happens in the open where movement is not only possible but necessary to survive the fight. There's also combat between monsters and human NPC's, which makes the firefights unpredictable in places.

Weapons: Fire axe, pistol, much bigger pistol, SMG, shotgun, assault rifle, belt-fed machinegun, flamethrower, anti-aircraft heat-seeking missile launcher, hand grenades, and molotovs. What's not to like?

Maps/environments: The maps are varied locations, from NY city streets to underground subway tunnels, inside of buildings, etc. A lot of it is urban. If there's one place things can really be criticized it's the linearity of the level design. That's a problem with a LOT of modern games though. In places you do feel like you're on rails.

Sound: Everything pretty much sounds like it should.

Music: This is subjective. The baritone guitar is a different vibe for certain.

Bugs/glitches: There are a few minor bugs in the menu system. The most serious bug, and this could be considered game breaking, is the elevator clipping bug at the end of the game. Spark SHOULD have fixed this, and it's the one major gripe I have. It's inexcusable to not have patched this at some point. There's also no clean way to "reset" the game - that is, clear all the PDA's from your inventory, and remove all the notes about creatures, characters, weapons, etc, from your notebook. It requires finding the config files and manually removing the references. Some people might gripe about that or not. I like having the option to replay a game clean from the beginning, so some points off for overlooking this.

Multiplayer: I cannot comment on this as I've never played the multiplayer for Legendary. At this point it's effectively "none" since Legendary used Gamespy, and Gamespy is no more. Spark has officially stated they have no plans to update it, so Legendary is now a single-player only game.

So in summary, we're left with not much to criticize the game on from a technical stand point. The elevator bug can be what kills it for some, and that's understandable. Most of the people saying the game is crap, garbage, not worth $1.00, etc, don't play it long enough to even reach that point. I believe that it's just too different from what they want to play and what they like to play. I think it's a matter of personal preference, but instead of just saying so a lot of people just use derogatory terms and don't bother to explain, or they say something like "bad graphics" without really defining what they think is bad about it.

Now for some background on myself, I'm a mod author. As for what I do, I write program code, shader scripts, create 3D models, create 2D textures, design special visual effects, do sound editing, integrate visual and audio assets with the game engine, and do a LOT of testing and bug fixing. That means I do everything from a technical aspect except level design. I understand why and how things work in a video game, the nuts and bolts. When I look at a model or texture I know what's going on to generate the effect in question. I am NOT just some "random gamer" spouting an opinion on a message board. I've been playing video games since Pong. From a personal standpoint, yes, I love Legendary. It's a different game with a very unique concept. It's not a triple-A title from a big studio, but if I had to rate it from 1-10 I give it a fairly solid 7.
Xs3roN Apr 21 @ 3:12am 
And ~Phoenix, thats a pretty dayum good review I've played Legendary back in the 2008 and I easly rate this game as 7 as u did ;) Once I'll get new spec I'll play this game once again, no doubt ;)
chrisx2ds Apr 21 @ 7:20am 
I will go for this & give it a try after read your detail review ( which is reviewed by mod author )

Thanks~



Originally posted by Phoenix:
I'll address most of the reasonabe criticisms that get leveled and provide my own assessment. The people that just say "It's a ♥♥♥♥ game!" without explaining why they think so... go back to your whatever you play and stay there if you can't at least explain why you don't like something.

Graphics: There's nothing wrong with the graphics overall. Some people have had problems getting the graphics to look right, but all you have to do is look at the public screen shots and see the graphics look absolutely fine. One place that could be nitpicked is the human NPC's such as the cops and wounded civilians at the beginning of the game don't have much variety in appearance. If that's game breaking for you then I'm not sure what to say. All the soldiers in Team Fortress 2 look identical, sans hats of course. Now later in the game there's a section with more NPC's. There's more variety in their features, including one black woman with some seriously creepy eyes, so not all of the NPC's look identical. To say the graphics are dated for when the game was released... Just look at one of the computer keyboards in the game. It's pretty detailed for just an inert piece of scenery. The environments, monsters, and weapons were not lacking in detail geometrically or texture-wise, and the shaderized special effects looked decent enough to me.

Story: This game does have one. There's a reason behind why your character opens the box at the beginning, who put him up to it, who is betraying who... all the major characters have backgrounds and some reason for doing what they're doing. There's a logical sequence of events from start to end, and you're never in the dark about why you're going after objective A or traveling to location X,Y,Z. Saying you dislike the story, or that it's convoluted... whatever, that's opinion, but to say it lacks a story is flat out wrong. I found that the story was exactly what the game required to back up the mechanic of mythological creatures being set loose on the world and what you have to do to deal with it.

Controls: No problem there. Basic FPS controls. Shooting shoots, moving moves, jumping jumps, sprinting sprints. I did not encounter problems with the controls. Someone mentioned iron sights being a bit jumpy on sensitivity. Might be able to knock it there. No, you can't bunnyhop, and jump height is limited, but there's no place where that causes an issue progressing through the game.

Enemies/NPC's: You have human enemies, creature enemies, and human allies. All the creature enemies are unique and easy to tell apart, and interesting. A fire drake is never mistaken for a werewolf, etc. The AI on the wolves is actually quite well done and differs from typical monster AI. They can climb up walls, jump from platform to platform, and will take varying routes to get to the player. They will knock physics objects at the player. Compare this to the trites in Doom 3 which, despite having a spideresque nature, would ALWAYS crawl across the floor unless spawning from a scripted location, and all a player had to do to avoid them is get up onto a scaffold. You CANNOT hide from the wolves, or the Nari. The AI was executed extremely well on the monsters. On the enemy soldiers, maybe not so much, so points can be taken there, but the monster AI makes up for it.

Gameplay mechanics: You have a mix of run and gun and some small amount of physics puzzles. The combat mechanic works fairly well. It's not buggy. Hits with any gun do damage as expected, head shots do more damage, etc. The two guns plus melee weapon is pretty standard for non "Doom" style shooters. The health mechanic stands out though. You get health from energy left over from slain monsters or found around the level, in contrast to regenerating health or health packs. It actually makes sense considering what happened to the player at the beginning. It also forces the player into choosing how to spend animus energy. Animus pulses and healing draw from the same energy pool, so abusing the animus pulse could leave you without health. Also, having creature enemies instead of purely human enemies with guns means the player does not have to shoot from behind cover all the time, or hide behind cover to regain health. A lot of fighting happens in the open where movement is not only possible but necessary to survive the fight. There's also combat between monsters and human NPC's, which makes the firefights unpredictable in places.

Weapons: Fire axe, pistol, much bigger pistol, SMG, shotgun, assault rifle, belt-fed machinegun, flamethrower, anti-aircraft heat-seeking missile launcher, hand grenades, and molotovs. What's not to like?

Maps/environments: The maps are varied locations, from NY city streets to underground subway tunnels, inside of buildings, etc. A lot of it is urban. If there's one place things can really be criticized it's the linearity of the level design. That's a problem with a LOT of modern games though. In places you do feel like you're on rails.

Sound: Everything pretty much sounds like it should.

Music: This is subjective. The baritone guitar is a different vibe for certain.

Bugs/glitches: There are a few minor bugs in the menu system. The most serious bug, and this could be considered game breaking, is the elevator clipping bug at the end of the game. Spark SHOULD have fixed this, and it's the one major gripe I have. It's inexcusable to not have patched this at some point. There's also no clean way to "reset" the game - that is, clear all the PDA's from your inventory, and remove all the notes about creatures, characters, weapons, etc, from your notebook. It requires finding the config files and manually removing the references. Some people might gripe about that or not. I like having the option to replay a game clean from the beginning, so some points off for overlooking this.

Multiplayer: I cannot comment on this as I've never played the multiplayer for Legendary. At this point it's effectively "none" since Legendary used Gamespy, and Gamespy is no more. Spark has officially stated they have no plans to update it, so Legendary is now a single-player only game.

So in summary, we're left with not much to criticize the game on from a technical stand point. The elevator bug can be what kills it for some, and that's understandable. Most of the people saying the game is crap, garbage, not worth $1.00, etc, don't play it long enough to even reach that point. I believe that it's just too different from what they want to play and what they like to play. I think it's a matter of personal preference, but instead of just saying so a lot of people just use derogatory terms and don't bother to explain, or they say something like "bad graphics" without really defining what they think is bad about it.

Now for some background on myself, I'm a mod author. As for what I do, I write program code, shader scripts, create 3D models, create 2D textures, design special visual effects, do sound editing, integrate visual and audio assets with the game engine, and do a LOT of testing and bug fixing. That means I do everything from a technical aspect except level design. I understand why and how things work in a video game, the nuts and bolts. When I look at a model or texture I know what's going on to generate the effect in question. I am NOT just some "random gamer" spouting an opinion on a message board. I've been playing video games since Pong. From a personal standpoint, yes, I love Legendary. It's a different game with a very unique concept. It's not a triple-A title from a big studio, but if I had to rate it from 1-10 I give it a fairly solid 7.

Dickmeis Apr 27 @ 3:34am 
Originally posted by shanes:
personly I like it, I know its just an out of the box game but I think its worthy of some good marks, it's odvios that they spent some time on it, it is the unreal eyngen 3, I know its been out awhile but I dont see whats wrong with the graphics. I do still play ariganle doom some times so maybe my perspective is off I dont know (I buy GOG.com games too, I wish they had mechwoirer 3). Any way it's certanly worth the price, in fact wich dont hapen vary often I am worried that selling the game for so cheap if the people who worked on it arnt getting jiped? I have an AMD 8 core and it will run any thing, straing people talk about graphics and I wonder what the hell games thay are refering to? My nepheiw wont play any thing unless its got the latest graphics, I feel bad for him, how could you enjoy the content of the game if all you do is watch the pixels? I mean I have seen some preaty good art just made out of corn glued to canvis, its art, not a competition to see who can make the tinyest pixle? At least thats me, I like this game and am having fun playing it.
±1
GaySpacePirate Apr 27 @ 9:29am 
You guys are lucky, I can't even play the game.
BlackSpawn Apr 28 @ 12:32am 
Phoenix: You should post that as a Review if you haven't already. Nice and thorough.

I finished the game and thoroughly enjoyed it for what it is. It has an older school mentality and aims to provide a unique yet reproducible action packed cinematic experience. I do think the aiming sights are a little too sensitive when zooming. And the short platforming portions (jumping on crates) can be frustrating due to the wonky jump mechanism. Considering those things and the "elevator bug," I do deem this as a unique game that is worth the time of FPS fans, especially those used to/open to older games.
Last edited by BlackSpawn; Apr 28 @ 12:33am
I freaking love this game. Its built like an old classic and is just so F#@%ing rediculous in its concept and story that it's perfect.
mark_downey May 25 @ 2:37pm 
Originally posted by Phoenix:
*Snipped for size*.

Why can't i thumb comments like this up? This was helpful, informative and well thought out. C'mon steam, let me reward people that think >,<!
RT Jun 23 @ 6:57pm 
I just played a bit of it and gunplay is bad, story is stupid and art style is horrible. Also, Iron Sights aiming is baaaaad.
Sebastian Rooks Jul 7 @ 1:31pm 
i bought it for a dollar 2 years ago and i just got stuck on the 2nd level and never continued it. It did feel sort of clunky but it isnt the worst game ive ever played.
romeo-4u Jul 7 @ 3:00pm 
Downloading now at $ 0.75 can't complain!!! only if the game does not run
Showing 1-15 of 32 comments
< >
Per page: 15 30 50