Postat: 25 decembrie
So, in the '40s there was this little scuffle called World War II.
And during this time, a woman named Violette Szabo joined the British Army.
She married a French soldier, worked a number of military positions, found out she was a bit pregnant and took some time off to give birth to her child, then went right back into duty.
A few months after her little girl was born, her husband was killed in action.
And that just pissed her off.
Seeking some Nazi-revenge, she accepted a field position, and went into Spec Ops.
The only thing she ever screwed up in training was a parachute landing. Once. Pulled it off just fine after she recovered from the sprained ankle.
Her only weakness was that damn ankle.
She had a talent for dead-aim with a gun, sabotage, and undetected assassination.
Basically she was a stone-cold Nazi-stopping machine, and one HELL of a spy.
While heading to a mission, she got stopped by an unexpected road checkpoint, at which point an apparent firefight broke out. Her comrade got away, but she sprained the ankle again, and was captured after running out of bullets.
She was taken prisoner, and almost escaped from the camp, before being moved. Eventually her true identity was discovered, leading to her interrogation, and tragic execution.
This game is inspired by her.
And I must assert INSPIRED BY, since it is not a telling of the Story of Violette Szabo, but a character based on her.
A strong, intelligent, skilled woman working as an active spy, infiltrating Nazi territory and getting some hardcore Nazi-vengeance.
If you like badass female protagonists, just go ahead and get this game.
It should be noted that there are some questionable choices, like the highly sexualised, skimpy gown she wears in "Morphine Mode" and some pre-rendered pinup-style loading-screen images.
And look, I'll forgive the pinup renders in general - it fits with the World War II theme... though it must be said that sexualising a hospitalised woman is incredibly problematic... but the Morphine Mode change felt mostly unnecessary.
Get past that, though, and you're sneaking about in a solid WWII Stealth game, taking down Nazis from the shadows.
You do not get the ammo to shoot your way through, so you will rely on stealth executions. You have a very small health allowance, too, adding to the "no really, stealth is the way to go" factor.
This is NOT a "shoot 'em all" WWII Nazi-killing game.
Go play Wolfenstein or something, if that's what you're after.
One of its shortcomings is the AI. Completely incapable, apparently, of thinking "hey, maybe that spy we were just chasing is on the other side of the door we just saw her run through!"
They have a very short memory, and attention-span.
Certainly, the AI is the weakest part of the game, and breaks the immersion, but as the detection mechanics are pretty unforgiving, you'll probably be grateful that all it takes for them to forget about you is to hide behind a door, and watch through the keyhole as they go back to their post.
One particularly interesting element was its presentation of the Nazi soldiers. Often dehumanised, faceless, evil goons, here you get to see what a spy would have encountered - casual chatter: Feeling sorry for the drunk guy (you just killed) for his apparent alcoholism after the things he'd seen during the war. General complaining about when the replacement next shift will arrive. Arguments over who stole someone's chocolate.
It's an unusual thing to see Nazi soldiers humanised, and it really does add a lot to the atmosphere - they're normal human beings; when unaware of observation, they will behave as such. It's a simple thing, but it really adds to the feeling of being a spy; seeing things you wouldn't normally see, like your enemy being so normal - so casual.