Posté le : 29 juin
Short version: 68%
Velvet Assassin had potential to be a good stealth game. The design was sound and it has a decent story about slowly drifting into madness from all the monstrosities of war. Sadly, the total lack of a saving system turned it into ‘Reload Last Checkpoint: The Game’ instead.
Velvet Assassin is very loosely based on an actual World War II French–British female spy, which in this game is translated to a British agent who spends most of the game lying in a French hospital bed, reliving her previous missions. This formula serves as an excuse to freely jump in time and space with little connection between the levels.
The story works surprisingly well given how disjointed and short it is. The voice actress made a good job portraying Violette as she slowly descents into madness from all the cruelty she has seen and inflicted.
As a game, it is a budget version of titles like Metal Gear Solid or Thief: you sneak around on a linear level and silently dispatch enemy soldiers (in our case this means slitting their throat with a bayonet). The AI is quite inconsistent though: sometimes you stay hidden in broad daylight, sometimes they instantly find you in pitch darkness.
Although the game is roughly 2 hours long, thanks to the broken save system it takes more than 10-12 hours to finally reach the end. There are many checkpoints, but since getting discovered means almost certain death, actually reaching one can take dozens of tries and reloads.
If this fundamental flaw wouldn’t exist, Velvet Assassin could rank at least 20% higher in many reviews. But as it is, nobody will remember anything else about the game but the constant reloading and frustration.