Posted: May 29
Warhammer 40,000: Dawn of War II is the next installment to the critically acclaimed Dawn of War franchise. It was developed by Relic Entertainment who has done a fine job handling the series with respect and care, and giving the Warhammer 40k universe justice.
Dawn of War II is a Real Time Strategy game set "in the grim darkness of the far future" on Games Workshop's popular Warhammer 40k tabletop universe. The player will take on the role of a Blood Raven Force Commander who leads a small task force in a desperate attempt to save one of their last few remaining recruitment worlds from the destructive power of the Aliens who seeks to destroy it.http://steamcommunity.com/sharedfiles/filedetails/?id=315394042
+ Good Visuals: -The game could have used better textures but it still looks nice as it is. Combat animation and movements are great which complements the very well done character and unit models. The game should be 5 years old by the time this review is made, but it has that kind of visuals that ages very well.
+ RPG Type Campaign: -Also a CON (see below). Although the Dawn of War games are known to be a Real Time Strategy Game, this Dawn of War II's Single Player Campaign mixes an RPG element into it (character progression and wargear customization). The original RTS formula is not lost however, because the Multiplayer experience, whether against players or the AI, is still a traditional RTS experience.
+ Wargear and Character Progression (Level Up): -There is an healthy amount of drops and loots in this game which works well on different combinations and situations. This vastly increases the re-playability of the game since the player may experiment with different character builds with different items to attain different results in their missions. This is specially true on the harder difficulties.
+ Variety in Difficulty: -Single player offers a good choice on difficulty by having a fun and satisfying normal mode, and a very brutal higher tier difficulties for players who like to challenge themselves in fighting notoriously hard game modes.
- Path-finding Problems: -I noticed that some of the unit's individual AI have a hard time grasping orders. They sometimes run out of cover, charge the enemy even though they are given specific orders for range combat, and even sometimes get delayed response to orders like throw grenades or bombs despite being in range.
- RPG Type Campaign: -Some fans of the old games might not appreciate the RPG element since what really made the original Dawn of War games fun for them would be the base building, management and troop training rather than squad based tactical combat.
- Recycled Maps: -Map variation in both Multiplayer and specially Single Player is woefully lacking with a majority of maps repeating on missions. Company of Heroes, a game developed by the same studio and using the same RTS principles, had more map variety and originality and it was released 3 years BEFORE Dawn of War II.
With its flaws its still a good addition to the Dawn of War franchise. Although it has deviated from its original formula of a traditional RTS in favor of a more RPG-esque single-player experience, I can still say that I found it fun.http://steamcommunity.com/sharedfiles/filedetails/?id=315735768