Posted: March 25
Pretty fun game. It is a novel idea of base jumping, and the game is certainly not easy, but the levels are tough in a fun way. The developers released some new free levels, and the opening message about the developers changing every time was funny and original, plus you gotta love the owl for the symbol. There is a lot of fun to be had while flying down at amazing speeds narrowly missing things and fitting into tight holes (yes, that's what she said, I know you were thinking it). It has that exhilirating feeling when you go so fast you can barely keep up, you sometimes get the actual feeling with a little feeling in your stomach that sometimes goes into your ♥♥♥♥/balls (guys you know what I'm talking about).
So why am I giving the game a down vote, for a few reasons. First off, although the idea is fun at first, it can be very repetitive because you literally just base jump for the entirety of the game, which isn't that short. It can start to become mundane because you're doing the same thing for the 100th time. Also, most levels are the exact same, with the same buildings and obstacles. More variety of where you are jumping would be nice. There are a few with rocks and a mountain, as well as a giant pipe, but for the most part the levels were interchangeable, which doesn't help with the repetition. More thought could have been put into level design. Also the few things that can add something to do (tagging buildings and giving thumb signals) stay the same throughout, so even after they are introduced in the first few levels, you never gain anything else to do, which once again adds to the monotony. Some other things to do would be nice. Also the tagging and thumb signals aren't very accurate and you can look at things and press the button and it won't count, and the game doesn't give you a good enough indication whether or not you actually got it. They are a little too finnicky sometimes, and could have been polished more.
Now for the worst problem. Although I am fine with having high scores and points, it should be for people that want to get leaderboards and want to replay a game. In this game, your star rating gets you stuff you have to use to unlock levels. This is fine for a while but then newer levels cost more than if you get a 5 star on a single level, which makes no sense. I got mostly 4-5 stars on all the levels, with some 3s, and only a very few 1-2s, and I couldnt afford to play about 10 levels. It seems so stupid that a developer would make something and make it soo inaccessible. You should not be decided to play more of the game based on a random score or time the developer chooses for you. That is what the leaderboards and other things are for the idiots that wanna keep replaying a level to get as high of a score as possible. I don't want to have to keep repeating every level till I get 5 stars just to be able to play more, because if thats the case then why include 1-4 stars, it's just stupid. FORCED did it too with challenges and SMB did it with secret hidding bandages and level speed run times. It is such a dumb and lazy concept used to force replay value on those that don't want it. They fix it with the added hard levels (what does it say that hard levels it the value you get and cost of new levels is MORE fair and balanced than regular levels). There are a ton of levels though, so good for them. But since I cannot finish the game because of stupid game design I cannot fully endorse the game. 5/10.