1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)
Melmoth May 3, 2013 @ 7:48am
Feedback for the new update
Yay, Update! I don't think it is as bad as I make it sound down here, but some things need to be addressed.

Objective Feedback:
Gameplay: Groove mechanic is fine, but buzzes don't transform into grovves when you rotate while falling down a large enough building. Also, are combos no longer displayed or are there no combos anymore?

Input: Works. Nothing more to say.

Levels: The new feature causes many songs to consist of just one section of a certain level, or if the song contains massive changes in intensitiy, two section of a given level. Often this second section is just the fist section with one or two additional elements.

Artwork: Looks great, especially the first one, but the third one (test 19) looks very out of place.

Subjective Feedback:

Gameplay: If the combos are gone, I will be a very sad panda.

Input: fast enough to get those grooves, but still controllable, awesome.

Levels: I want to cry. The new mechanic seems to cause the game to pick one section of a level and then use nothing but it. It should be purged from the code. I am sorry Dave, but it ruins my experience massively and isn't really working. Level 3 needs to be a lot more dense. Especially some fast&intense songs get emulated in a way that the elements are very far away from each other, making it difficult to get even close to 100%. Level 4 is my favorite level, nice to have some elements that are not cube-shaped. Some times the oval tubes/tunnels get completly blocked though, that's kinda annoying. Also, slow songs turn this level into alot of falling into empty blackness with a few 'gates' strewn in 50 meters away from you, of course only until the song has ended and you get a few second of silence, since the currenty level 4 apparently interprets silence as 'pretty intense'. In general most levels could use more variety and density.

Artwork: Number 1 looks damn nice, and what is called 'test 19' just doesn't fit in with the current game.

p.s. Still waitng for that Unicode fix so that I can play stuff with japanese or other signs. And yes I am going to remind you of that every time you update till it is fixed.
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RoRoDejobaan  [developer] May 6, 2013 @ 12:19pm 
Melmoth, thank you so much for taking the time to provide such detailed feedback. I'm sure Dave, Ichiro and Michael will be digesting all of this. As I type this Dave and Ichiro are putting their heads together working on gameplay.
Melmoth May 6, 2013 @ 1:18pm 
Originally posted by RoRoDejobaan:
Melmoth, thank you so much for taking the time to provide such detailed feedback. I'm sure Dave, Ichiro and Michael will be digesting all of this. As I type this Dave and Ichiro are putting their heads together working on gameplay.
Well this is what early access is all about I guess. This game interests me greatly, therefore I plan to give this kind of feedback everytime you update.
RoRoDejobaan  [developer] May 6, 2013 @ 2:04pm 
4 thumbs up - thanks :-)
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