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Each raw 1000 TB you collect will increase the multiplier by 1.
We are definitely thinking about some type of recharge system. For now keep the thoughts coming though on things like this. We try things, test, implement new things, repeat.
We hope to support a "chill" mode where there is no death, you just fly around collecting points (or not.)
Or is it only certain objects you can groove?
Yeah, we noticed that bug a bit too late this evening to fix it. It is meant to count up every 0.5sec. It currently just counts up once on the objective hex when the groove begins. Doh! It's on our list for the next fix. Thanks for the report, good to know you are paying attention. ;-) I will say though that you are getting the correct amount of TBs (score) for it though!
And screw this "chill mode" nonsense, as if somehow, the way this game has been forever is now a bonus!
I think my real question to Dejobaan is, is this going to be a game about getting the highest score possible? Or about making it challenging to beat a stage? I don't think these two goals are very compatible, so you're probably going to have to go one way or the other.
I'd offer my opinion except it's really not my decision how to shape the basic game framework, it's yours. I'm not saying this to be a jerk, but this is a really fundamental game concept (what is the basic goal of the game?), and I don't think it's the sort of answer that you crowdsource. You guys should know what direction you want to take this game, pick it and stick to it.
edit: Just to clarify, I love Dejobaan and I love the fact that they listen to their fans, and you guys are all offering good suggestions. But basic things like "what do you want the goal of the stages to be?" is usually one of those questions that's answered well before release, even early release.
Yeah, that's probably true. On that, scoring, different hexes for different types of levels, etc., we're trying new things.
Trying them on all of you!
I agree with much of the feedback here. Biggest current problem as I see it: early levels are too long, and repetitive. We'll refine.
EDIT: What about a cooldown period after a single hit, like before when the groove thing would go offline?