1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

Simply not fun without "No Fail"....
I've been playing Ugly Baby for a while now, since before this new UI took place and the new gamemode. I unfortunately must admit that I am playing it less and less now as compared to months ago. Before, I thought that the only issue with the game was that the whole "black-and-white if you're not doing well" thing needed to be changed so that you could just float through a cool, colorized 3D world. Now it seems that I've got my wish with an unintended side effect; you can fail songs and have them quit out.

I don't even understand why this is the only option. Maybe it's just me as a consumer and not necessarily a video game developer, but if I had this beautiful looking game, I wouldn't suck all the fun out of it by being forcefully booted out of it if I wasn't able to thread the needle when I was supposed to. There aren't any in-game clues to tell you what you should be doing either, so you're forced to go back and replay the tutorial every time just to catch a refresher.

If there's one thing I genuinely do enjoy, it's the fact that all the levels are named after Boston and its suburbs. Pretty cool to pretend you're playing in a futuristic vision of your home city. I still enjoy Ugly Baby - even if it's now only on occasion - and am still looking forward to each update.
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Showing 1-8 of 8 comments
Dejobaan  [developer] Jan 24, 2014 @ 4:37pm 
I'd like to add both modes.
Dejobaan  [developer] Jan 24, 2014 @ 4:37pm 
And a third mode, possibly where you just die by hitting "play," but that can be our secret.
[APOC] Dirksade Jan 24, 2014 @ 9:01pm 
Originally posted by Dejobaan:
And a third mode, possibly where you just die by hitting "play," but that can be our secret.

I love Dejobaan.

But, just an idea, for a third mode, make it so that a single hit on anything in a level ends the run, and call it "realism". Cause thats what we need in a game about diving through a floating cityscape far in the future as a blind skydiver, is more realism. /sarcasm

But seriously, I love Dejobaan.
Dejobaan  [developer] Jan 26, 2014 @ 5:07pm 
I think a HARDCORE mode would be a nice single hit thing. Some people would enjoy it. Others would not, and they would not do it.
[APOC] Dirksade Jan 27, 2014 @ 12:50am 
Exactly. Not an essential mode, but still an idea :D

Keep up the awesome work!
Last edited by [APOC] Dirksade; Jan 27, 2014 @ 12:51am
Ataraxia Jan 29, 2014 @ 6:50pm 
I like the new feature of being able to fail levels but I feel it could be a bit more lenient, as if you're playing through a long song 3 hits isn't a lot. Maybe make these rechargable as you accumulate certain amounts of points or something?
benedict barnold Jan 31, 2014 @ 5:56pm 
Even a flat out sandbox mode would be more fun than what's in place now. A sincere gesture of appreciation to Dejobaan for being so diligent in responding to his community, by the way.
Mankind Dandelion Mar 29, 2014 @ 8:57pm 
I would play this game a heck of a lot more with more diffuculty options. This is seriously a favorite game of mine but getting booted out of a game is just not fun..
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Showing 1-8 of 8 comments
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