Indsendt: 21. april
TL:DR this game was made 12 year old who got a hold of the graphic's departments asset collection from 2002.
This game has too many faults to list. I've 100%'d this, so I'd say I've seen everything in it.
and there are no redeeming points.
It's just the kind of game where there is something bad about everything
. I could nitpick for literal HOURS on this.
- Graphical style
ignoring the fact that it only ran at a stupidly low resolution for me, I mostly mean art style. It's...bad. it's GCSE "I got hold of clipart on the school computer" bad. everything is WAY CARTOONY(!) or semi realistic, have bright pastel colours or earthy tones.
aside from making me a bit sick playing, this is just wrong. you drive slightly like a car, slightly like a tank. holding mouse 1 will make you go away from the camera..but you can just no use the mouse buttons and hold WASD. when you bump into something, one of about 4 things could happen. you stop, you do a 180 and walk forward, losing all of your momentum.
speed is totally random. on some levels, you get to 100 times your original size, and roll on like a bulldozer, stopping for nothing!...then other levels, you get 5 times bigger and you're crawling. there's no momentum, there's no fun what so ever in just playing the game. unless you're into masochism. then it's fun.
Ok, so you're playing. you've gotten pretty big, you're the size of a house after starting at 2 inches. run over that car. that's 1 poi- sorry 1 Billion points, I forgot. alright, ok. oh you ran over a 1 inch tall toy? that's also one point. that tree? 1 point. The whole point of this kind of game is buildup and then catharsis of "haha now i'm huge, i'm gunna go eat a mountain", not "hold on, this 50ft giant made of crap needs to carefully walk over woodwork tools for some points". There is no variety, exploration, or difference in playthrough. you want to get A+? you pretty much have to take one route through the level, with maybe 1 or 2 deviations. you can't play how you want if you want that shiny 100%. you do whichever route is fastest by trial and error, a small mistake means you may as well drop that round. you move so slowly that the slightest off-course or inefficient route means losing a chunk of time.
- The fact this game was made by a child with no attention span
It's...there's so many small things. things move randomly, stuff isn't animated properly, some stuff can be picked up sometimes when you're a size, some things can't, bumping into a snake's tail (whose hitbox extends about a foot from the snakes actual tail) flings you across the room, sometimes you climb things, sometimes you don't. there are "scenes" setup that sound like a child made them either by imagining something (a gorilla standing on the other side of a tennis net to a person standing next to a racket LOL THEY'RE PLAYING TENNIS!) or just getting bored in the editor (here's a trail of tennis balls slowly getting bigger with a person standing on the last one). none of the levels have any kind of actual sense to them. the cafe has a full size tree in the middle, a line of paintbrushes on the floor.
Why are points measured in billion? pick up a dice? OH ♥♥♥♥ THAT'S LIKE 1 BILLION POINTS! if they had made it increment; the larger you have to be in the stage to win, the more points, that could work. but nope.
- little things. finally, on the level unlock screen. ok, so you can unlock a suburb level (level c we'll call it). to get this you have to "beat either the garden (level a) or the sugar place (level b)". to unlock level b? you have to beat a. do you see the problem? what's the point in saying "do a or b, but b is a prerequisite to a so it doesn't matter"? it sounds small, but if anyone, LITERALLY ANYONE capable of thinking had played this before release, they would have burned the building containing the source code before it got loose.
I could nitpick down to the fact the main theme song doesn't actually work in context of the game, and how it being "refreshing" MAKES NO DAMN SENSE, and how I genuinely felt like vomitting after playing, but I don't need to.
if you have this through a bundle, and are an acheivement freak then yeah, you can 100% this in a day, play it and bury it. if you don't own this game, stay that way.
I own another game by the devs. 1,2,3 kick it. this is a game released a while back, that was apparently so broken they're going to start over from scratch and remake it. hell, valve let them go on as an early access game! they must be committed!...they've made no progress on 1,2,3 for many months.
supposedly, these guys have been "making games for 75 years". aside from that being a dubious claim (really? so back in 1940 you guys were busting out hits? in a time when computers were pretty much just mechanical? even though you even state on the site your studio was founded in 1999?), they just honestly seem like the most scummy crew around. don't buy this.
actually scratch that. buy this for an enemy. who loves 100%ing games. either he plays it for the 100%, a fate I wouldn't wish on anyone, or he won't, leaving his steam account with a less than perfect game average. win-win.
while i'm here, steamstore page debunk time!
"The Wonderful End of the World takes you through 12 unique locations, with over a thousand treasures to gather before the end comes. Steal some sweets from the candy store, where gummi fish swim in a blueberry river; visit a surrealist library to find that the words have literally leapt out of their books; and explore the Megalopolis, where you'll watch a lively end-of-the-world parade and then gobble it up before making your way to grab the tallest skyscraper ever built."
unique? so about 4 of them are just neighbourhoods/cities, the rest are just boring. the candy store? in level, it's not shown to be any kind of candy store, more a diarama with dolls staring down at you. gummi fish in the river? there are no fish in any river on that. the library is a room with 3 bookshelves, with a single line of some "words that have literally leapt out of their books". end of the world parade? there's 2 billboards saying "end of the world" while a monkey and some people stand on a roof. you can't even grab all of the skyscraper, by the time you'd be big enough the score limit is reached and the level ends. and according to scale, none of the buildings are "the tallest skyscraper ever built" by an measure from the last 50 years. just more hyperbole and bs that was written by the dev team's children.