Publisert: 22. mai
It's a good game - a strong example of a squad-based shooter. You control the position and focus of 1-3 fireteams, edging your way through battlefields to flank enemies and progress through linear levels. It encourages you to leverage your fireteams because your own weapons are unreliable to the extreme - on par with Counter-strike accuracy. Bullets spray for no particular reason, shots that are dead-on don't always register, and enemies take many shots to take down. While that's frustrating, it highlights that you are not a pure badass. Sure you may mow down hundreds of enemies in a playthrough, but ultimately it tries to knock you down to size with it's iffy gun mechanics - you need to use your squad to succeed. And while it is frustrating to not be rewarded for your own skill, i can understand that sloppy controls make you rely on your squad more.
It also seems to want to be Band of Brothers, the TV show. The game spends an enormous amount of time showing wooden characters (some of which are obviously derived from Band of Brothers characters, one of which even shares a voice actor) talking to each other about the war and each other. It spins narratives about cursed guns and lost loves which have exactly nothing to do with the game. The first ten minutes (not an exaggeration) is a series of unskippable cutscenes that awkwardly introduce a set of characters which it clearly wants you to be invested in. It keeps introducing new characters who have small quirks and different voice actors, but whom you really don't care about. When it kills off or maims a character, you're clearly expected to care, but there's no *reason* to care; the gameplay (controlling the position and focus of 1-3 fireteams) is identical no matter which characters are involved, and you're aways given replacements who are exactly as capable. Cutscene after cutscene is used, even with "shaky-cam" effects and close-ups of expressionless faces. It's all the more frustrating because this came out a year after Bioshock, a game which is almost purely story-driven, uses the same engine, and yet falls into none of the gameplay or storytelling pitfalls that this game does.
Ultimately, it's a fun game that executes a squad shooter very well, despite the flaws. I'd recommend it if you're certain you want a squad shooter, and wouldn't recommend it for any other reason.