Zamieszczono: 23 października
This is an interesting game. Basically you commandeer a WWII Nazi submarine and hunt down enemy merchant and warships. Here's the part that I struggled with in this game and led to my disliking it: playing the game in a way that is most satisfying requires doing incredibly difficult things, things that require (OH F***) math! Plotting intercept courses, manual torpedo solutions, etc. all require a knowledge of trigonometry and angles that the tutorial does not cover. This presents a problem to people like myself who graduated a while ago and can't remember a thing related to math, other than basic concepts.
The reason I say that doing the above things is the most satisfying way to play is because when I played on easy settings, where the AI does all the torpedo calculations and course calculations, I felt like I was a lazy, under-qualified ♥♥♥♥♥♥bag captain who did nothing by himself and who inherited the position of captain because all other candidates onboard the sub were killed by chestbursters and the Alien. I felt cheap, in other words, because then it just became to easy. You might say "Geez dumbass, why not look up how to do these things on the interwebs and the internets?" Well, peeps, I did do that. And you know what? It made me feel worse, cuz I still didn't ever successfully intercept a ship.
Now, if you are in high school and have a fresh knowledge of trig and math, then you may like this game, because other than the incredible difficulty, everything else is great. The graphics are good, the sub exterior and interiors look awesome. No complaints there.
In summary, only buy this if you have an understanding of trigonometry and angles and will put serious effort into this game. Otherwise, watch "Hunt for Red October"