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Kroenen Apr 27, 2014 @ 5:15am
Defcon Mod Problem
I have installed a mod onto defcon and it shows up in the mod section , i activate it but nothing happens, the map hasnt changed and i dont know how to change it, please help!
Last edited by Kroenen; Apr 27, 2014 @ 12:23pm
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Showing 1-4 of 4 comments
Perfect Info Apr 27, 2014 @ 2:36pm 
Do you have any other mods installed? Sometimes mods are incompatible: for example, if you have two custom map modifications active, obviously you can only have one game map show up at one time. Check that you don't have any incompatibilities created by your other mods.

Second off, check the folder that came with your mod for a readme. It might have special installation instructions or require gamefile substitutions.
Kroenen Apr 27, 2014 @ 2:42pm 
At the moment i only have 1 mod installed and i know its all set up properly, at least i think so, what im wondering is when i activate the mod (in this case a map) nothing happens, it activates the mod and what i thought would happen is that when you went to set up a game you would have a choice to change the map but that dosent seem to be so.
Twist Evangelion Apr 27, 2014 @ 11:41pm 
Did you install the mod correctly? Maybe you got some part of the installation wrong, such as what files are to extract to ~/DEFCON/Mods
Perfect Info Apr 28, 2014 @ 4:29am 
One of the peculiarities of extracting compressed files is that sometimes the output ends up nested in a folder. For example, your mod directory could look like, "~DEFCON/mods/nameofzipfile/nameofmod/actualcontentsofmod". As far as I can tell, DEFCON looks in the mod folder and interprets each folder within as a mod, but can't look deeper than a single folder to find a mod. You can actually try this: create a new folder in the mod directory with a random name, but leave it empty. It will show up in the mod list inside DEFCON.

Check that you have the actual filesystem set up correctly, where you have a single folder in your mods directory, and the contents of that folder have the mod files, rather than simply containing a second folder which in turn contains the mod files. In particular, your mod should have a file, "mod.txt", in the folder. So your directory should look like, "~/defcon/mods/nameofmod/mod.txt". Also note that the mod itself can have subfolders, but these are related to the game files the mod is trying to overwrite (so don't go copy/pasting the contents of a subfolder named 'sound' for example).
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