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回報翻譯問題
I'm amazed by this. Even on that thread someone else correctly pointed out that anything south of the equator would curve south then north instead, and they were ignored.
Not quite sure what to say.
http://www.daftlogic.com/projects-google-maps-distance-calculator.htm
I have trouble imagining why it's like that in my head but basically, long distance flying is never a straight route on a 2D map. It's down to maths i can't be bothered to research myself.
But, i don't think DEFCON pictures this curved route thing, cause even on short distances, missiles have some sort of ballistic trajectory. Which doesn't really make sense it's obviously travelling for much longer, but it sure looks a lot better. It is a bit annoying tactically speaking as some people said. It's confusing altitude and longitude.
But i should also point out that the vast majority of locations in this game are located on the northern hemisphere. So in all instances, and this is real. Missiles launched from the north will always follow a curved route when heading south east or west. Normally, a missile aimed at a target located on the same latitude shouldn't have a curved trajectory, cause this curved thing only applies when there's lateral distance to cover.
The short version is, in DEFCON all nukes take a substantial and generally ill-advised detour. And yes, they're always considered to be a constant altitude.
So if South America wanted to nuke Russia, instead of a large visual arc that would fly "above" Europe when projected onto a 2D plane as Basho's link shows, DEFCON has it float through Europe, within easy shooting distance of its nuclear defenses. Yeah, that makes sense.
The annoying thing is what this arbitrary north-preferring curve does to planning, and makes some regions favourable. But I suppose gamers were a bit more forgiving of that kind of thing in 2006, considering the accolades it got.
Ignore those who say its not but its actually representing the curvature of the earth. Watch War Games or any modern day sci fi film with nukes in it and you will see they do the same thing.
If you were in South America and wanted to nuke northern parts of Africa, you certainly wouldn't send your nukes through Europe's nuclear defences. That doesn't make sense either geographically or tactically.
Since posting this topic I've just come to the conclusion it's bad implementation that is let off the hook because it was a different age for small-studio game design. A game making the same mistake today, even made by an indie, would probably be rightfully criticised.