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You can download a fix here http://www.tunngle.net/wiki/Network:Tom_Clancy's_Rainbow_Six:_Vegas_2 but it didn'T work for me.
Ubisoft doesn't care, I don't think they're going to fix it anytime soon. It's just one of those things you have to live with.
Does this occur Is the retail versions of the game aswell?
Time ago I played campaign 3 times and spent several hours on MP.
I faced the same loop bug, but not fix found it.
It's more common on MP than in SP (In fact almost I didn't have it on SP)
Some recommend me to change eax.dll file for other version (thing that I did) but didn't work it.
Ubisoft has our money. So why should they care? The game's been out for a while now, why bother? That's their logic.
- Waiting for all players to join before shooting/moving out
- Make sure the host does not have Hyper-Threading enabled
- Do not use a modified platformspecificpc.ini file
- Have the host reduce the number of cores the game runs on
- Some people that connect seem to cause the problem to occur more or constantly - the only solution to this I have found was to ask them to leave and kick if they refused
The only way I was able to stop it completely was to mod all guns and make them single shot only, but this made the game too easy.
>> Just enable VSYNC / Video Sync option .
This seems to keep the server network updates down as pcs thsese days generate enormous FPS in these old game engines & this game seems to be sensitive to the number of updates being generated, and it seems each frame on server is equivalent to a network sync being generated. After a while the client updates seem to be lagging & simple things like "turn gun off" is probably being dropped from transmission to the clients in favour of more important stuff.
Sounds silly but this seems to be reflected in the networking notes I was reading from the UT3 dialup/isdn networking tips from the early period of the game engines use.
its been 4 weeks now since we started testing this theory & evreyones ears seems to be appreciating the break from gunloop when I host, which is mainly for Terrorist Hunt games in Australia zone. With the mods to allow 80 Ts to spawn & with them using all weapons + throwing frags the game gets plenty hectic, so its nice to be able to use ears again to listen for nearby enemy.
I have been recommending the regulars that join my sessions to also enable vsync on their side in case it helps , but I suspect that this is more important on host pc, others may be able to add their impressions to this note.
It seems silly that it took us 4 years to realise that this simple step can remove so much aggravation - this is an old game but we get so much fun from the gameplay that we keep coming back for more., and the mods that add more terrorists behavour have already added another 2 years life to the game for us. Now with the gunloop seeming to be defeated we can probably go on until ubi shutsdown the lobby server, though we also have tunngle for that eventuality.
if anyone tries this - please add your comments about how it turns out so that more people can benefit from the suggestion.