Postat: 21 martie
I want to reccommend this game, but this game is a prime example of how NOT to design gameplay and combat.
Assassin's Creed is a story about a former assassin, now-turned bartender, named Desmond Miles. Captured by the multi-million dollar company, Abstergo Industries, Desmond is tasked with using a device called the Animus to relive the life of his ancestor from the 11th century, an Syrian assassin named Altaïr. As Altaïr, you have compromised the safety of the Brotherhood of the Assassins, and now, you must travel the country to find and eliminate the eight Templars currently in control of the country to help the people all across Syria.
Now I love the lore and story in Assassin's Creed games, I really do. But I don't understand why people think AC is a great game in terms of gameplay, because simply put, it's not. The combat feels slow and clunky compared to that of future AC titles, throwing knives are overpowered, the parkour is buggy as hell, it's hard to control your character and overall, the controls are just a huge mess.
The missions are repetitive, if nothing else. You go to a city, complete a couple of missions to get information on what your target is going to do, assassinate the target, and you're done. The actual evidence missions themselves are why this are repetitive. At least the Templars themselves have motives and goals as why they're doing what they're doing, but when retrieving information, the individual missions feel shallow, like they're nothing to them at all. Honestly, climbing towers to get information about the surrounding area and jumping into a pile of hay at the bottom is the most satisfying part about this missions.
The only thing about this game that I can recommend is the story. I will say though, if you're looking for context in AC2 about the characters and such, I'd say buy it, but don't expect anything good to come out of the gameplay.