Darwinia > 综合讨论 > 主题详情
Sergeant Blueforce 2013年8月1日上午6:11
Mouse is hard to move
I have no idea why, but I really need to wrestle with my mouse cursor to move around the terrain, but in menus it's fine, anyone know why?
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Sergeant Blueforce 2013年8月5日上午12:22 
Bump.
fedorafennec 2013年8月6日下午5:08 
Switching to windowed mode made my mouse pointer behave normally in the game. Some forum I saw suggested disabling v-sync also worked for some.
Sergeant Blueforce 2013年8月7日上午4:03 
There is no v-sync option
nicoper 2013年8月11日上午6:05 
At first I would have loved to have a sensitivity option but I got used to it after a while
Dr Nerd 2013年8月11日上午9:11 
It's ok in Windowed mode, thanks Fedoradennec

引用自 fedorafennec
Switching to windowed mode made my mouse pointer behave normally in the game. Some forum I saw suggested disabling v-sync also worked for some.
8bitcraigee 2013年8月24日上午8:00 
I've just started playing the game and i move around the terrain using WASD keys and point & click to move my engineer or sqaud, sorry if i've missunderstud your problem.
Bombay 2013年9月17日下午10:14 
its game lag (differint from normal lag) restart your game or wait a while it should take less than 5 mins.
Mrteddy999 [KGaS] 3月16日上午9:44 
I just got used to it
Minty Senior 5月7日下午4:39 
I found that enabling Vertical Sync via the NVIDIA Control Panel fixed the mouse lag for me.
Open NVIDIA Control Panel. Go to Manage 3D Settings. Add Darwinia to the game list, then set the option. I think ATI gfx card owners can do the same thing via the Catalyst control panel.

If that doesn't do it for you, other posts I've seen suggest downgrading the game to the 1.42 OpenGL patch (rather than the 1.5.11 latest patch.) I only experienced the mouse lag once I'd patched the game, so it's a problem that's introduced in the latest patch, rather than a standard 'feature'.
You'd probably have to download and install this manually, since Steam doesn't do downgrades (or selective patch installs) and set the game to never update and don't verify the game cache to stop it reapplying the later patch.
There's not much functionality difference between 1.42 and 1.5.11, the later one is primarily a port from OpenGL to DirectX graphics.

Change log for 1.5.11 patch (i.e. what you'd lose if you went down to 1.42):
- Ported graphical engine from OpenGL to DirectX
- Graphical improvements:
>> Reflective Water
>> Ripple effect on explosions
>> Lensing effect on souls
- Supports Microsoft XBOX 360 Controller
- All language translations updated, we now support
English, French, German, Italian and Spanish
- Fixes
>> Control towers now set their global online status to true when reprogrammed
>> AISpawnPoints can now be given a limit to the number of times they spawn
最后由 Minty Senior 编辑于; 5月7日下午4:41
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