Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Has Jordan Mechner or someone else said that Ico inspired Sands of Time?
I can see the similarity in design philospohy but not much else.
and yes the ending song is awesome
In this interview with IGN in 2003, Mechner names Ico as a significant influence: http://www.ign.com/articles/2003/10/24/chat-transcript-with-jordan-mechner
combat is so damn frustrating. it keeps locking onto enemies when I don't want it to and theres no way to change your target. and why do you have to absorb every enemy or else they'll come back to life.It just breaks the flow of combat because every 3 seconds the game stops, you absorb an enemy and THEN you go back to fighting the other 3 enemies. there are never less that 4 enemies per fight but at any given time 2 of them are just standing there doing nothing...the ai is so stupid... I'm at the first boss fight and it's so damn frustrating1 he blocks all my attacks no matter what I do and the enemies that guard him keep respawning. I've killed about twenty of them but more keep coming. I hate that! and the checkpoint is put in such a stupid spot. of course there isn't one before the boss, I have to do half the freaking level all over again just to get back to him because I rage quit. GRRRRRR! !!!!1!
and what a damn console port - the button layout makes no sense. you drink from fountains with RMB but you absorb sand with e? why? theyre both context sensitive actions, why do they need different keys? and on the other end of the spectrum, wall run and block both use the same key. why wouldn't wall run/climb be the same key that you jump with? It makes no sense, is archaic, and was obviously designed for a pad. Oh yeah, and it doesn't work with my 360 pad. AAARRGG!!!!!!1
okay, I'm feeling better.
The platforming is top notch though, even if the camera angles get a bit wonky.
Unfortunately occasionally the 2 issues present at the same time, and it's very annoying.
This game came out I believe a year before HL2 and Steam, so PC gaming was as close to rock bottom as you can be and ports for PC were utter crap because of publisher's attitudes towards the market. Hence the weird control options (even though you can edit them) and the lack of controller support. Some things never change though eh?
The combat isn't particularly fun, but I think the "finishing blow" isn't a bad idea in theory. It's execution here wasn't particularly great thourgh.
The good news is that you don't have any other boss fights like the initial one that you're stuck on. Push through it and you'll find a great game