Опубликовано: 20 декабря
Summed Up: A really awful port to an otherwise pretty fun game. Buy this game on any other platform and you'll have a fun time, but avoid the PC version like the devil.
In-Depth: I'll start with the game itself. It's not going to be anyones favourite Splinter Cell as, quite frankly, it's one of the more linear and demanding of the series. Gone is the option to play the game your way and still get the best score if you complete the objectives; now the game ranks you on stealth. It provides penalties to how many guards you knock out/kill, locks you break etc. Meaning you have to basically be a shadow to get the best score. This is a fair idea, but the problem is, the level often throws enemies at you you HAVE to move out the way, or you have to do something ridiculously convoluted to get them to move; which just takes up way too much time.
Also introduced is the trust system; a fine line you have to take between both the terrorists and your employers. Alot of people were kind of iffy on this, but I honestly liked the idea. The main issue stems from the fact it's completely pointless. There are enough side objectives and such that you'll honestly always have full trusts 99.9% of the time; even on hard mode where you lose trust more and gain less. If they had made it much more imperitive to the game and maybe had it so you gained rewards from having certain levels, or even something as simple as dialogue change, it might have been a worthy addition. As it stands, it's just kind of there; a nice idea that dosen't realise it's full potential.
As for the core game, it's pretty much Chaos Theoy's mechanics again. This is fine as, in my opion, Chaos Theory really got it right when it came to the stealth aspect and design; n both games have a nice, easy to navigate ingame inventory, the layouts easy to see etc. One major gripe thought is that they changed the stealth meters; as in, they no longer exist. In Chaos Theory, they had two bars which showed your visibility and sound. This was useful as it indicated how alert enemies where sound wise and indicated clearly how sneaky you were being. In this game, you have a light, that's it. It's green when your safe, yellow when not, and red when spotted. The problem is, while it takes into account shadows and does change when enemies are more alert, it never shows how much noise your making; which can be a HUGE problem if your next to an alerted enemy and want to sneak past him QUIETLY. But, that aside, it is for all intents and purposes just more of Chaos Theory sanded down. Back handed as that is, I'm not complaining at a few more levels.
Now for the crux of the problem; the PC Port. The best summary would be 'A glitched up mess that everytime I play I find another'. The most common one is random crashes and lost autosaves, but there are weirder ones. Lost sound, not gaining your bonus equipment, a door not supposed to be there stuck in another door (Yes, that actually happened), do I need to go on? Not to mention graphically, the game just looks off. There is a guide to tweak this on steam, but the fact you HAVE to do this is pretty appaling; without the tweaks, the game looks... well, off, it's hard to explain, kinda like the world is slowly falling away pixel by pixel in the background. There are alot of things in this port that just make it dissapointing, and I really tried to look past them. But the bugs really were the final straw. Avoid the port like the devil, patches have been known to exist, but wether they work is apparently 50/50. Go buy another version of the game elsewhere; you'll be glad you did