Geplaatst: 24 oktober
Warning! The port is quite bad. Very long loading screens, poor graphic options, some graphical issues (in the tutorial area the bloom was so high I couldn't distinguish walls from floor - the whole thing takes place in a assassin's-creed-like digital while room,) and the game would freeze by the end and refuse to play the final cutscene until I changed my resolution. The controls worked just fine with keyboard and mouse in previous installments but they don't work well in this one. Movement feels clunky and some minigames (like safecracking minigame) have some serious issues.
The game itself is a mixed bag. I wish Steam would have a "maybe" option for recommendations. There were quite a few frustrations. Instant failures are common and it is not always clear where can you go and were you can't. The levels are still pretty linear with a few exceptions.
The theme though. While it is still a Splinter cell game and you will sneak a lot this time you are a double-agent breaking the terrorist cells from inside. The biggest addition is the trust meter of both Terrorists and Echelon. You need to keep both factions satisfied otherwise you loose. It makes the missions more tense as you get multiple objective from both factions (often conflicting with each other) and you have to choose on fly which ones you can afford to skip. This system also rewards skilled players. For instance killing innocents will couse the Echelon to be displeased with you, therefore players ability to stay hidden and avoid contact with the enemy is rewarded.
My favourite part of the game ere the semi-sandbox levels which take place in terrorist hideout. In these the player is given a main and sideobjectives from both terrorists and echelon and has around 30 minutes to complete as many of them as possible. It is a great idea which works really well and uses Sam's stealth ability in a very organic way.
So yeah, I think it is an interesting game and it is a worth a shot when caught on sale. It does have a lot of issues though.