Додано: 19 листопада
Despite being a 10 year old game, FarCry still manages to impress with its dated graphics and gameplay mechanics. Games back then struggled to balance gameplay with open worlds as most computers at that time simply could not handle the processing power. Yet Crytek and Ubisoft decided to take that extra step and prove everyone that they could make a giant game for its time.
There is no question that the islands that you play on are huge. While the game is not true “open world” per say, it still offers amazing space to test out your strategies. The game is linear in a sense that you progress through “zones”. Each zone has its own small enemy settlements, vehicles, and random events. Some zones are very linear while others promote exploration and different use of tactics. This is where FarCry is at its best. FarCry becomes so much fun when you as the player can figure out your own strategy in how to take down the enemy. Will you fly above your enemies and try to land on their base? Drive up in a armored vehicle and blast your way through? Perhaps take the underground passage and surprise your enemy. Or simply drag your enemy out into the jungle where you pick one by one.
Yet there are moments where FarCry will feel like a totally different game. Halfway through you are forced to play within confined walls and shoot “Trigens” or mutated human soldiers who do ridiculous jumps and can one shot you, making gameplay extremely frustrating. To make it even worse, the game’s autosave feature saves seldom, making dying even more infuriating. Luckily, this can be fixed by a quick in console command.
Make no mistake, FarCry is a very difficult game. Perhaps one of the most difficult I have ever played on hard. But it isn’t the “fun” type of difficult. It’s more of the bullcrap type where enemies have unlimited rocket launchers, grenades, and machinegun ammo while you run out quickly. Additionally, the game breaking bugs such as enemies spotting you behind walls and managing to shoot you behind tents and knowing exactly where you are makes stealth rather useless. It’s as if the game is taunting you that it could be much better had stealth actually worked.
The game’s story is nothing noteworthy as it suffers from stereotypical clichés, boring characters, and a villain who makes little to no sense. FarCry does, however, do a good job in making you feel like a predator throughout the game. At times, you can feel the effect you have on the world as your enemy gets more and more frightened by you.
Last but not least, the game has some serious glitches that makes gameplay infuriating. Saving during the zone called “Swamps” and loading is not possible after the car chase as the save always becomes corrupt. The only way to complete that part is to simply not die. Which when you play on hard, is not very easy to do. Additionally, the BS enemies who can snipe you miles away while you cannot even see them within distance is another part of the game which may make you want to throw your controller or mouse at the monitor. For being a 10 year old game, Ubisoft sure has not spent time in fixing some of these serious glitches, and it’s a problem since they are selling the game with these glitches.
Overall, unless you are a classic FPS lover who wants to experience the very roots of the FarCry franchise, you won’t be finding much here. FarCry is both fun and maddening, and the bugs certainly do not help. It can be fun, however, to try the open zones and play the game when it is at its best. I certainly recommend that.