Zamieszczono: 16 grudnia
Ehhhhhh...ewwww.....really Ubisoft? Another mad scientist with his attempt at making super humans, but it goes wrong and then they go rogue. Great...I really need another game where this happens. OH I'm trying to escape the island!?! Why don't I just use one of the last 17 boats I got into to escape?!? NO I have to use them to go from small island to other small island. NEVER back to the mainland. I mean I got here on a sailboat I think could make it back with a tank of gas so don't give me that excuse. And then there is Valarie...screw Valarie. I don't care! I have no idea who she is! There was no character development. I mean I love a game where you get chucked into it and you have to figure everything out, but when I'm told to go save someone whom I have no relation to? That's just bad design. It ceases to become a game and it becomes work. Maybe they should give me an incentive to go after her? Make me want to save her not just tell me to in order to justify their game and provide an excuse for, frankly, sub-par level design.
This is where the game took a turn for the worse, I mean really worse. The AI was one of the most disgusting things in the world. Think Sonic '06 level of broken. I mean almost completely broken. The so called “stealth” would never work. You could be 100 yards away, prone in a bush, and you would hear “There he is!” and start getting shot at. They constantly “see” you before you even enter the room, and once I was spotted while prone INSIDE A VENTALATION SHAFT! All this combined with constantly being shot through walls or the guy INSIDE the garage but lit you up from a car's turret regardless makes the game most aggravating. Another moment was when you were told that the entrance to the boat was a hole in the side. Well guess what? They didn't mean the big obvious hole in the side. It was a small entrance near the bow of the ship. It took me about 10 minutes of jumping against a wall before I thought “Maybe the hole isn't this hole? Maybe there is another? Maybe Ubisoft pulled a fast one on me?” Even with all of these pitfalls, by no means is it a difficult game. Just repetitive and annoying. So many things were included in the game to make it longer. It felt like an ordeal, so when you beat it you wouldn't want to have to go through it again providing the illusion of difficulty. They used level design to act as a difficulty supplement, not make it actually hard. Honestly, when I see a game company do this they lose a lot of respect.
“Open world” another great joke from Ubisoft. They obviously think open-world means “go here, then here, then here, then big battle, then go here.” They were extremely linear and after awhile just left a weird taste in you mouth like you get after drinking milk and then not drinking anything else for an hour. It became “Great...another building” and there was a lot of “Here I am shooting a near-identical person in a near-identical situation as the last few hundred.” It just wears you out. The addition of checkpoints just proves my point. You cant have checkpoints in a non-linear game. They just made the game even more linear. The only way you can save is if you go along the per-defined path layed out for you. Additionally, there are no side quests. I'm not saying that side quests are a mandatory feature of every game, but in an open world game, they certainly are.
Rather good, but honestly Counter-strike source and Metal Gear Solid 3 had better graphics and they were released in the same year. One redeeming feature was the draw distance in Cry-engine is vast which required little loading time.
“A glorified tech demo, don't bother unless you're curious about how advanced graphics could get back in 2004.” -Crisis from Steam
It made me laugh, and I agreed so I figured I'd re-post it.