Posté le : 25 janvier
The tropical environments are beauitful and varied. Each section has different flora and flauna and soil and lighting (due to the different time of day). The maps are open and leave you free to use the various means at your disposal to get to your goal. The plot is amusingly B-grade Hollywood without the slightest hint of pretentiousness but still manages to surprise. The maps alternate between corridor and jungle levels and there is plenty of variety within that structure. Vehicle missions, hang-gliding, guarding a VIP, et al. The main voice actor does a funny and sometimes hilariously implausible cross between Napoleon Dynamite and Bruce Willias in Die Hard.
Also the music in some of the jungle stages is outstanding. Borrowed from Hollywood with eerie Japanese-sounding woodwinds and gongs.
I think it's an excellent shooter all around, but I especially admired it for the tense and scenic jungle stages. It's also famously difficult, about which I have some comments.
The first review I saw when I scanned the reviews a moment ago said this was the Dark Souls of FPSs, and I think that is a good way of putting it. It seems extremely difficult at first, but unless you have the see-through textures bug it's not cheap (although you can be the recipient of flukishly lucky headshots, just as you can be the giver). You have to play very slowly and deliberately, especially in the jungle levels, and you have to use all of the items in your arsenal, particularly the binoculars and the nightvision. Above all you have to learn to keep one eye glued to the detection meter. Not only does it tell you when you need to back off and dive into the bush, it also lets you know that there's someone out there in your field of vision if you look carefully for them.
You also have to understand that the enemies have vision approximately as good as yours (that is, if you can see them they can see you). Sometimes they can see you when it's impossible to see them because of the draw distance, but that is more than offset by the fact that even when you're in their field of vision you get a grace period while the detection meter builds up. Also when you are in cover you can see them without them seeing you.
Another point is this game has an usually high bonus for headshots versus bodyshots. It feels like about 5:1 to me. Especially against humans you should always be going for headshots, except when you're in a really bad spot where you don't have time to aim (bodyshots have a slight stunning effect against humans and armshots cause them to drop their weapons).
The one matter related to difficulty that I think should have been fixed is it should be easier to track the source of gunfire on your HUD or in the world. The reason is occasionally there is an enemy, usually situated on higher ground, who can rapidly spot you when you come out of cover. If you're not playing with quicksaves you will often find yourself with low enough health that you will be killed in one shot, and sometimes you just can't find the guy with your binoculars while in the cover of foliage. So your only hope in those situations is to sprint for new cover and hope you can find the shooter from there.
Without quick saves as originally designed the game's medium difficulty should have been its hardest difficulty, and the harder difficulties should have been for NG+. Personally I did the first half without quicksaves but then applied the FCAM patch for the sake of graphics and used the quicksave option that goes with it. It takes all the frustration out of the game but also most of the suspense. Without your progress being at stake it doesn't really matter if you fail. And certain very busy stages of the game become outright easy when you can save incrementally every time you manage to take out a few guys without getting hit. I would recommend playing without quicksaves for as long as you can stand it. Maybe consult a FAQ as a palliative.