게시 일시: 2015년 5월 3일
The review is written strictly from single-player perspective!
Short version: 94%
UT2k4 is, with little doubt, the pinnacle of the Unreal franchise with the largest variation in game modes, best maps, biggest arsenal, and one of the best AI opponents of its time.
It took almost four years for Epic to create a sequel to Unreal Tournament, and they were aiming high with a proposed yearly series. Sadly, they started with UT2003, which changed and removed so many things that despite the initial success it flopped hard: so much so that they had to release Unreal Tournament 2004 well ahead schedule. Thankfully they listened to the fans, and not only gave back every removed game element, but created an amalgam of the best features of UT2003 and UT ’99.
The action is faster than ever, but not to the point where it is disadvantageous to a new player. Old weapons and map types complement the new ones, offering a variety not just in play style, but in game modes– including a Halo-inspired vehicle-using war scenario.
The campaign also received an overhaul. You still need to complete all but one game type to win, but the small changes made sure that each play through can be different: instead of set maps you are given a small pool for each stage. For death match enthusiast 1v1 and team DMs are offered as optional challenges, boosting the possible team management strategies and game time to even higher levels.
Some of the game modes like Bombing Run (a cross between Blood Bowl and Counter-Strike) and Double Domination (Domination with camping strategies) weren’t received well, but against bots they can be one of the fastest-paced modes you can play. And even if you dislike them, the other modes and the myriad of high-quality player-made map packs can ensure longevity even after all these years.