Publicada: 6 Maio
GRID is one of the most underrated racing games of all time. I think it gets forgotten because of games like Forza & Gran Tursimo but it has been doing things other series haven't for a very long time.
For starters, GRID is a racing game. Not a rally racing game, or tracks, or street racing. It's a racing game, so you can do just about any kind of auto racing you can think of. Most games limit their races to a specific style, which can be great for getting the best experience, but in GRID's case they were able to add a number of styles without compromising any of them.
There aren't nearly as many cars as we've come to expect from modern racing games, only 45, but because of the various race styles you're forced to use a wide of those cars.
There is a reason for that, though. Codemasters, the creators of GRID and the Dirt series, want the focus of the game to be racing, not driving. Not a bad plan for a racing game.
The only downside to this game I experienced was primarily caused by my expectations for it. I was expecting a game like Need for Speed, but this is a bit more simulation than arcade, although it is very much an arcade style racer. However, early on I anticipated drifting around turns and not sliding into walls. It was a little frustrating at first, but then I gave it enough time(not long) to really get the hang of it.
After that the game was a lot of fun to play.