White Rabbit Feb 1, 2013 @ 3:23am
Commando needs a glock 18
i'm sure all the commandos are with me when i say the commando needs to have a glock 18. After we get our 2 assault rifles we still have 2 or 3 slots left. instead of a sharpshooter mk23/magnum i think we should have a fully automatic glock 18. Plus i think having dual glock 18s would be the ♥♥♥♥. What do you think?
Showing 1-15 of 23 comments
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THE HIGHLANDER Feb 1, 2013 @ 4:21am 
Meh. That spare space could be used for something far more useful, such as a med gun to help/stand in place as a medic. Besides, I doubt that you would end up needing it with 350+ rounds in each gun you take :P
f: b ( . Y . ) bies Feb 1, 2013 @ 4:45am 
Originally posted by |WC|Capt.525:
Meh. That spare space could be used for something far more useful, such as a med gun to help/stand in place as a medic. Besides, I doubt that you would end up needing it with 350+ rounds in each gun you take :P

truth.
spapro Feb 1, 2013 @ 5:01am 
Commando needs a full-auto nutella launcher that slows down zeds with every shot, and It should also heal team mates and give them a super speed boost of 110%.
DarkFalz Feb 1, 2013 @ 8:48am 
Nah. Commando has a big enough arsenal already. Two assault rifles should be more than enough to get you through every wave unless your aim is really terrible.
brett1890 [U-E] Feb 1, 2013 @ 9:40am 
Although dual machine pistols is a cool concept, it isn't vrey killing floor. I mean precision with dual pistols is annoying, imagine dual machine pistols fully auto
Grz Feb 1, 2013 @ 10:45am 
Originally posted by brett1890 U-E:
Although dual machine pistols is a cool concept, it isn't vrey killing floor. I mean precision with dual pistols is annoying, imagine dual machine pistols fully auto
accuracy though volume
Steppin Ra Feb 1, 2013 @ 9:54pm 
Those 3 slots are so you can buy a katana and attempt to kill scrakes. I say attempt because every sperglord pubbie will see you going in and immediately rush to your aid and get you killed through their stupidity.
THE HIGHLANDER Feb 1, 2013 @ 10:26pm 
Or get you killed through yours? Commando is a crowd control class, much like the firebug. They aren't meant to kill the bug guys.
simple cat Feb 2, 2013 @ 7:18am 
Well, since Support can has 3 shotguns, why not give to Commando something like extra Bullpub-like weapon. Probably weaker.
Steppin Ra Feb 2, 2013 @ 8:52pm 
Originally posted by |WC|Capt.525:
Or get you killed through yours? Commando is a crowd control class, much like the firebug. They aren't meant to kill the bug guys.

They may not be meant to but they still can. Without taking any damage if pulled off correctly.

Note that I didn't say you should charge into every scrake and ignore the horde of steves right behind it, just that you can do it. Scrakes should ideally be left to sharpshooters and zerkers, but you can take one if need be.
Lord Pantaloons the 3rd Feb 2, 2013 @ 8:56pm 
mopping trash with the trench is loads of fun, also all guns that ever existed ever need to be in this game.
SkylarKitty Feb 3, 2013 @ 2:58am 
Originally posted by |WC|Capt.525:
Or get you killed through yours? Commando is a crowd control class, much like the firebug. They aren't meant to kill the bug guys.

Actually the Dual Flare Revolvers are really good at taking out the big stuff on Hard and below with even 6 people. On Normal and below, just under a full clip to the head from the FAL or SCAR can take town a Scrake.

Originally posted by simple cat:
Well, since Support can has 3 shotguns, why not give to Commando something like extra Bullpub-like weapon. Probably weaker.

Commando doesn't need a weapon weaker than the Bullpup, I already never see anyone using the M4 or AK 47. Adding another gun eould just do the exact same thing. Same case for the Glocks in my opinion.
MagicalSmalrusWalrusJones Feb 3, 2013 @ 6:16pm 
Originally posted by f: b( . Y . )bies:
Originally posted by |WC|Capt.525:
Meh. That spare space could be used for something far more useful, such as a med gun to help/stand in place as a medic. Besides, I doubt that you would end up needing it with 350+ rounds in each gun you take :P

truth.
I HAVE HAD rounds where I have gone through 1000 rounds, and still failed to save my teams (With like..... 700 kills, at wave 7, and a medic who claims that I don't need another gun. ETC ETC.)

A light, expensive (To justify it being combat effective,) commando weapon would be quite nice.

I don't think I would chose a glock for the job, however.
I would either choose another WW2 SMG (Think the PPS series,) or a a Paratrooper weapon (Something in .30 carbine, perhaps.... OR a German 9mm conversion of one of the later PPS weapons. However... It would use the box magazine, not the drum magazine. Commandos don't use high capacity weapons.)


ALBIET.

There are some more modern PDW that could pack a punch within reason (Albiet however conflictory this would be in real life,) but this would conflict with my asthetic design in most cases. Also, most obscure PDW IRL have been featured in popular warefare shooters to fill an abligitory Machinepistol catagory in their weapons. So including one would definately raise cries of "Makin killin floor cod."


So the alternative would be to design a Horzine PDW (Which I have a pretty good idea for, actually...)
Last edited by MagicalSmalrusWalrusJones; Feb 3, 2013 @ 6:34pm
Lord Pantaloons the 3rd Feb 3, 2013 @ 8:32pm 
A Calico M960 would fit that description
MagicalSmalrusWalrusJones Feb 3, 2013 @ 9:00pm 
I would fuse components of the Kel Tec Sub-2000 with the RFB for my design, if we were going for a horzine weapon.

Sub-2000: http://www.keltecweapons.com/our-guns/rifles/sub-2000/

RFB: http://www.keltecweapons.com/our-guns/rifles/rfb/

This would be interesting for a commando weapon, as its light weight, and being at least adequate in both auto/semi-auto fire would be balanced by its select fire having an animation:
Folding and unfolding the extended barrel (As it would have enough barrel to fire normally, being a bullpup with a folding extended barrel, and not a puny thing like its inspiration...)

It would have a pop up RDS in its short barreled configuration, and a AK styled iron-sight in its long barreled mode, as well as vastly different stats.

The gun has higher spread and lower recoil with the short barrel, and higher damage and accuracy with the semi auto configuration.

I used Kel Tech weapons, because apparently Horzine bought them out in KF....
And the design I have would look quite decent if I had the skills to draw it out.
Last edited by MagicalSmalrusWalrusJones; Feb 3, 2013 @ 9:07pm
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Date Posted: Feb 1, 2013 @ 3:23am
Posts: 23