TMAC Blade Mar 19, 2013 @ 3:07pm
difficulty setting or spawn director.
im not saying that you have to get rid of the difficulty settings but maybe add something like a spawn director that adapts to how well the players are in game. it might work as a mod but it would be a good idea for the next killing floor game if another is made.
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darbish Mar 20, 2013 @ 11:36pm 
A spawn director would certainly make KF more cinematic and user friendly, but the point of KF isn't to create a cinematic, story-driven and linear experience like L4D/2. It's supposed to be about surviving waves of enemies. Having something that would spawn more higher level specimens (when players do well) or more trash (when they do poorly) would break the game. In terms of actual playability and resource management.
TMAC Blade Mar 28, 2013 @ 3:16pm 
Originally posted by 360-NoScOpEz_HaGgEn-DaAz-420:
A spawn director would certainly make KF more cinematic and user friendly, but the point of KF isn't to create a cinematic, story-driven and linear experience like L4D/2. It's supposed to be about surviving waves of enemies. Having something that would spawn more higher level specimens (when players do well) or more trash (when they do poorly) would break the game. In terms of actual playability and resource management.
you have a piont there. the only reason why i bring this up is because the game gets really easy once you max out all of your perks and when you try to join a HOE lobby, the dudes kick you becuase they dont know if your good or not. so pretty much, you left to either playing all normal games or playing single player (which gets really boring even with AI bots helping you)
Last edited by TMAC Blade; Mar 28, 2013 @ 3:17pm
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Date Posted: Mar 19, 2013 @ 3:07pm
Posts: 2