Killing Floor
Perk Loadouts
For those of you who play Killing Floor regularily I have a few perk loadouts here for everyone to try.

First is the for Support Specialist, the weapons of choice to use are either the M32 or M4 203 and the AA12, this is a heavy set and does damn good damage. the second set for Support is the Trenchgun for obvious reasons and the M79.

Now another loadout is for Commando. and the big weapon of choice here is the M4 203 because it gets a recoil decrease and clip boost and the last weapon is either the M4, SCARMK17, and FNFAL ACOG.

Next on the list is Sharp Shooter. As you all know SS gets a headshot boost with all weapons and surprisingly the one weapon I would recommend is the SCARMK17 for unbelievable accuracy and Dual HandCannons.

This one will "SPARK YOUR INTREST" (sorry for the pun) for Firebug I use the Husk Fire cannon and the Dual Flare Revolvers.

Now for the ONE MAN ARMY. Since medic is arguably the toughest perk to kill, any teir 3 weapons will work nicely and just make sure you have lots of medic grenades to support your team.

This next one will literally put the boom in in all of your attacks. for Demolitions the best loadout I have used is the M4 203 and M32 grenade launcher. the M4 203 is for small enemies and croud control, the M32 is for destroying the big targets like Scrakes, FPs and the Patriarch.

Last but not least is the toughest perk to use. Berserker sets I have used are Katana and Buzzsaw bowgun, and the Scythe and Buzzsaw Bowgun. they both work quite well and the only thing that you need to keep in mind is to move as much as possible.

Hope this helped anyone and leave further suggestions below.
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Показані коментарі 115 із 21
Save the Firebug loadout and maybe a couple of the besrker loadouts, these are mostly terrible terrible terrible loadouts.
Some of these are ok but for others I hope you aren't suggesting we actually use them to be effective on HOE. If these are meant for just screwing about with then ok, but some of these ideas are just plain bad, for example-

-The m4 203 is not a good gun, and even the idea of using it as a support makes me shiver
-The trenchgun has limited ammo capacity as a support
-Husk gun and dual flare revolvers- did this need mentioning, not exactly uncommon.
-Scar with handcannons- remind me how you can take out a fp with this, or a sc without a lot of practice (flinch locks)
-M32 against scrakes? Great plan........
-The claymore is also good as a zerk, not to mention the LAR
The M4 M203 is a pretty garbage weapon all around. Terrible damage, heavy recoil and only 12 grenades for the M203. As a Demo, you're much better off carrying an M79 and an MK23 or .44 Magnum with the M32. More firepower, ammo and flexibility. The Commando bonuses do somewhat mitigate the M4 M203's drawbacks, but it's still a pretty inferior choice compared to the other Commando weapons.

And SCAR + Dual Handcannon's for Sharpshooter? I don't mean to sound like a jerk but that's just absolutely terrible. Your primary job as a Sharphooter is Husk and Scrake control and the Crossbow, LAR or M14 are much better suited to that role than the SCAR. And Dual Handcannons well, don't even get me started. They're garbage unless the enemy is literally right in your face. Stick with a single Handcannon so you don't waste so much ammo.

Цитата допису UltimateDoomsday{SP}:
Last but not least is the toughest perk to use

*Must resist urge to link to multiple discussions about why Berserker is the most overpowered perk in the game*
Автор останньої редакції: DarkFalz; 19 берез. 2013 о 15:01
sorry, but this is terrible advice all around for anyone who plays on something other than normal and maybee hard
Errr, assuming we talk about vanilla KF, really sorry but i beg to differ on almost all the weapon load out suggested. What difficulties do this load out tested? What map(s) being played here? What perk level for each class?

Other players have give some good arguments about why that load outs are bad, so i just gotta add a little,

Problem with nearly all the load out you suggested is that you need some hefty amount of money to build the complete set. Imagine all the 6 man team follow this load out, one single death in the middle wave and i'm quite sure that player will have a hard time building his weapon set again.
Автор останньої редакції: FrostByte; 19 берез. 2013 о 17:13
The only good load out is Firebug, since the Husk Ball Luancher can stun Scrakes on any difficult, you only have the Mac10 or Dual F.Revolvers to chose from (I dont know about Trenchgun, but I never see it being selectable with the Husk Cannon).

Since this game has been out awhile there have been loadouts already set in stone.

Berserker: Axe/Katana, theres still very little need to pick Claymor/Scythe/Buzzbow over these. LAR if you solo or as a back up when things go south.
Medic: Medic USE to go Medicgun + Xbow, but now thats kinda iffy. Medics either go trigun or 2 Medicguns + ZED. You just keep cycling through your medic guns when using the darts.
Support: I know only the one Basic Shotgun+HS+Axe, you become an unstoppable force. ZED+AA12 I found to be kinda useful.
Demolitions: M32+Pipes. Dont bother wasting ammo, just wait for large groups or that FP to wonder in and you wont be poor, especially if you know good spots (aka knowing the path patterns) to place pipes.
Sharpshooter: Xbow+Handcannon/Mk23, been like that since day 1. Havent seen any good use for M14 EBR unless you ONLY have SS at a high level and theres already 1 or 2 SS in the group.
Commando: Ok this is a mouthful since they have the most side-grades of any class. AK/Thompson/Mkb42 + SCAR/ACOG. Primairly use te AK/Thompson/Mkb42 and when a Husk/Siren gets to close use the SCAR/ACOG. Personally use AK/Thompson/Mkb42 in semi-auto and SCAR/ACOG in full-auto.

Those are pretty much the basic load outs witout anyone scrambling for money. Though you can use whatever you want, but some people maynot like that. Seen a Zerker use a Flare Revolver, pretty nice to use against things from long distance for a little DPS if you dont have a LAR
Please don't ever ever ever join my game.
I bear no ill will towards the OP, but it warms my heart to know that there are at least 8 people who play Killing Floor that know that cross-classing is bad.

I had almost lost hope in ever seeing such a person again.
Цитата допису ScrubberDucky:
I bear no ill will towards the OP, but it warms my heart to know that there are at least 8 people who play Killing Floor that know that cross-classing is bad.

I had almost lost hope in ever seeing such a person again.


I don't have anything against the OP either, I just don't want him/her to come anywhere near whatever lobby I'm in.
Not a good loadouts. Try to stay in your perk and do what you are supposed to do. If you are going to experiment, please, please, please play on normal or hard and not on Suicidal and HoE ... please ... really ... I am sick of noobs on high dificulties ...
While we are on this, how about this (fun & slacking) cross-classing load out? :D

Sharpie : Crossbow + M79
Support : AA12 + Bullpup (for stalkers) :x
Medic : Mp5M + Hunting Shotgun
Berserker : Dwarf Axe + Bullpup (again, stalkers) :x
Commando : SCAR + M32 nade launcher (ok this one i got from reading some guide)
Demo : Dual M79 ftw
How about some actually good cross-classing loadouts? I've used some of these on HoE with success.

Medic: Scheidzekk + crossbow or Schneidzekk + Claymore/Axe
Support: HSG-1, AA12, M79
Berserker: Any melee + LAR, katana + crossbow, any melee + flare revolver(s)
Commando: FAL / SCAR + M32

Цитата допису DarkFalz:

Цитата допису UltimateDoomsday{SP}:
Last but not least is the toughest perk to use

*Must resist urge to link to multiple discussions about why Berserker is the most overpowered perk in the game*
Berserker is amazing, but it definitely IS the toughest perk to use. It's very rewarding once you get good at it, but have you ever watched a newbie friend try to learn to use berserker? They start out TERRIBLE at it, and it takes quite a while to learn.
Is it overpowered? Maybe. I'd argue that a class that performs very well only in the hands of a very skilled user is not overpowered though.
Цитата допису TeeKay:
Berserker is amazing, but it definitely IS the toughest perk to use. It's very rewarding once you get good at it, but have you ever watched a newbie friend try to learn to use berserker? They start out TERRIBLE at it, and it takes quite a while to learn.
Is it overpowered? Maybe. I'd argue that a class that performs very well only in the hands of a very skilled user is not overpowered though.

Now I guess I have to:

http://forums.tripwireinteractive.com/showthread.php?t=87827

http://forums.tripwireinteractive.com/showthread.php?t=87480

http://forums.tripwireinteractive.com/showthread.php?t=86648

The reason I (and many others) consider it overpowered is because of how sloppy the player can be and still live, especially after they added the AOE effect to the Katana and all other melee weapons. With all that ridiculous speed and damage resistance there are so many situations a Berserker can survive in that would spell certain doom for any other perk. I mean have you ever wondered why Zerker kiting is such a popular way to do maps on HoE? Because it is hands down the easiest way. None of the players have to be very good to win. All they have to do is run, kill a couple, run kill a couple, go to trader, rinse and repeat. And it doesn't matter if they do get knocked down to only one player left alive because you only need one Bersker to kite out an entire HoE wave.

As for a good cross perk loadout, try Commando with AA12 and pistols sometime. Now that is fun.
I appreciate the feedback... even though some of you seem like morons. I realized when trying these out that they wouldn't work online, except for the AA12+M4 203. These perk loadouts are souly for screwing around or for normal and hard. the only reason I use the M4 203 is due to the fact that if you short burst with the primary gun and then use the grenade carbine for croud control it can get you out of alot of trouble. and if I was going to stop using it I would select the M32 because it can be used for long+medium range croud control. Furthermore the only reason why I put the SCAR for the SS perk is due to having a headshot multiplyer with every weapon and if you wanted to you can sub the HCs with another gun that is far more accurate. Lastly, I am not a bad player, at least I am not the one guy I played with who was LVL6 Support with the L.A.W and Husk Cannon....... he killed the team unintenially on hard with FF on.
Seriously you guys thought I needed to read this from you, I have been on blogs that talk about the same ♥♥♥♥ your wrighting. Also, if you want a loadout that works wonders and this is from waves 1 to 6 on any difficulty. 1) HSG 1 Shotgun+Axe. 2) Flamethrower+HSG 1 Shotgun. 3) Scythe+Dual Handcannons. I have used them online, 6 players any difficulty!!! Now for the waves 7+. 1) AA12+M4 203. 2) Katana+Buzzsaw bowgun.
3) M4 203+Pipebombs.

So, go ahead and be morons with you replies. have fun!!!!!

Цитата допису karsey:
Save the Firebug loadout and maybe a couple of the besrker loadouts, these are mostly terrible terrible terrible loadouts.


Цитата допису _SLR_brett1890 U-E:
Some of these are ok but for others I hope you aren't suggesting we actually use them to be effective on HOE. If these are meant for just screwing about with then ok, but some of these ideas are just plain bad, for example-

-The m4 203 is not a good gun, and even the idea of using it as a support makes me shiver
-The trenchgun has limited ammo capacity as a support
-Husk gun and dual flare revolvers- did this need mentioning, not exactly uncommon.
-Scar with handcannons- remind me how you can take out a fp with this, or a sc without a lot of practice (flinch locks)
-M32 against scrakes? Great plan........
-The claymore is also good as a zerk, not to mention the LAR


Цитата допису DarkFalz:
The M4 M203 is a pretty garbage weapon all around. Terrible damage, heavy recoil and only 12 grenades for the M203. As a Demo, you're much better off carrying an M79 and an MK23 or .44 Magnum with the M32. More firepower, ammo and flexibility. The Commando bonuses do somewhat mitigate the M4 M203's drawbacks, but it's still a pretty inferior choice compared to the other Commando weapons.

And SCAR + Dual Handcannon's for Sharpshooter? I don't mean to sound like a jerk but that's just absolutely terrible. Your primary job as a Sharphooter is Husk and Scrake control and the Crossbow, LAR or M14 are much better suited to that role than the SCAR. And Dual Handcannons well, don't even get me started. They're garbage unless the enemy is literally right in your face. Stick with a single Handcannon so you don't waste so much ammo.

Цитата допису UltimateDoomsday{SP}:
Last but not least is the toughest perk to use

*Must resist urge to link to multiple discussions about why Berserker is the most overpowered perk in the game*


Цитата допису Auburn Lanterns:
sorry, but this is terrible advice all around for anyone who plays on something other than normal and maybee hard


Цитата допису FrostyByte:
Errr, assuming we talk about vanilla KF, really sorry but i beg to differ on almost all the weapon load out suggested. What difficulties do this load out tested? What map(s) being played here? What perk level for each class?

Other players have give some good arguments about why that load outs are bad, so i just gotta add a little,

Problem with nearly all the load out you suggested is that you need some hefty amount of money to build the complete set. Imagine all the 6 man team follow this load out, one single death in the middle wave and i'm quite sure that player will have a hard time building his weapon set again.
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Показані коментарі 115 із 21
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Опубліковано: 19 берез. 2013 о 14:27
Дописів: 21