Posted: January 24
Score: 8.5 / 10
Time played: 225 hours
Recommended price: $15 or less.
Do you enjoy the English? Fighting hordes of lab experiments gone wrong? Making it rain money?
Well Killing Floor might just be up your alley.
A co-operative horde combat first-person shooter, Killing Floor is pretty basic in it's gameplay. Aside from the new Objective maps which have recently been added, most games play for ten waves with the final eleveth wave being a fight against the boss and creator of these experiments, the Patriarch.
Objective maps are fairly new and require guarding/welding control panels, reaching location X from Y, survival and fetch quests. It's not much of a difference from standard gameplay bit it is a bit of welcome variety.
Difficulties range from Easy to Hell on Earth & Suicidal. Aside from creature health scaling and stun being removed from certain weapons (Crossbow / katana / fire axe) there isn't much difference.
Perks are your different class selections and can be changed between rounds without penalty.
Classes include: Medic, Sharpshooter, Support, Commando, Firebug and Berzerker.
Each class plays a very specific role and it is incredibly important to play according to your class strengths if you wish to survive.
Support, Commando and Firebug are primarily for taking out weaker hordes of foes.
Sharpshooter, Berzerker and Medic provide excellent heavy support in taking out Scrakes, Husks and Flesh Pounds.
While each class gains damage, ammo and recharge bonuses for weapons within their class, you are not limited to them. Medics can take shotguns just like support and sharpshooters grenade launchers. You might not be limited in your choice, but it is generally adviseable to stick within your class weapon range.
If you can manage to get a skilled team together that understands class roles and movement this game can be a absolute blast.