Julkaistu 29. huhtikuu.
I usually don't write reviews, much less a "not recommended" one, but this one has been eating at me a long time. I know people generally read the first couple of lines and move on, but I wanted to do this, if only for me because I'm just another opinionated ♥♥♥♥♥♥♥ on the internet.
Before I begin, let me clarify:
Max Payne 1 was the best
Max Payne 3 was alright, but not as good as MP1
also: SPOILER WARNINGS
Okay, where to begin? When I first played MP2, it was a Max Payne marathon session, so I had just finished the first game (again) and wanted to finish the second one (which I had not yet played) before I played Max Payne 3.
Now, when people talk about the series, MP3 especially, they always mention how the story was mediocre especially when compared to the first two games. Granted, it wasn't much, the lack of noire was sorely missed and when compared to the FIRST game, yes, it is particularly weak. However, I am completely baffled when people say how good MP2's story was and how it was better than MP3. No. Just ... no.
The flimsy story for this game (spoiler warning) is simply thus:
Take every character who didn't die in the first game and kill them off.
There you go. That's it. That's the whole 3-4 hour game right there, and the story abruptly ends when the bad guy, former "friend" Vlad who decides to kill you because they couldn't think of anybody else to do it and because he's Russian so why not, is killed. The entire story, in a nutshell, is: "... and everybody died, the end." If anything, this game is what paved the way for MP3 to have no connection to the first game's grim, atmosphereic noir setting simply by destroying any way to connect a third game to the first or second game. And to anyone who wants to talk about how "gritty and noir" the story is, let me remind you that Vinnie Cogniti (or however it's spelled) puts on a ♥♥♥♥ing mascot outfit his arch rival gave him only to find out it's a bomb. You're then tasked with saving his defenseless ♥♥♥ for a level so that in the next cutscene (an actual cutscene, not a graphic novel panel like in the first) he can get blown up anyway. Whoop-dee-♥♥♥♥ing-doo.
So what do you do in this game? Well, you run around and shoot people with a screwy version of bullet-time (when you activate it, time doesn't really slow down and only does the more people you kill, so if you've got a sliver of health and want to have those extra split seconds to take out a big group, like in the first game, you're in for a surprise.) occasionally triggering a graphic novel scene like in the first game, but those only come like once a CHAPTER. And while in first game you could watch all those bits and it would tell a semi-cohesive story, in this they only come around long enough to say "HEY LOOK, SEE? THIS IS JUST LIKE THE FIRST GAME! LOOK AT THI-Oop, nevermind, it's over, back to game." That's really all the noir is in this game: a coating, something to fool you into thinking it's a noir story like in the first. Oh, and there's the really "FUN" bit where you have to protect someone whil using a sniper rifle, because trying to keep an NPC alive from a mile away is always great.
In the four or so hours it will take to beat the game, you'll get to do such things as watch cutscenes, kill guys with goofy ragdoll physics (which is actually pretty fun, don't get me wrong), go to the Ragnarok again (how original), visit the same Fun-House level three ♥♥♥♥ing times (with slightly changed layout) based on Valkyr V (see guys? this is just like the first game!) and along the way, Max will meet a variety of characters from the first game before they are subsequently killed as well as a paltry handful of new characters who get killed off to. Oh, and if you played the first game, Mona (who got kinda killed but possibly wasn't killed or whatever) apparently survived and will be your love interest through the game until she dies at the end. And as I said, the big bad guy is Vlad, who it turns out, in a huge case of the devs going "What things can we take from the first game and cram into here and retcon the ♥♥♥♥ out of, used to be in the same group as Alfred Woden, who he kills, then he kills Mona (she undied so she could re-die), then you kill him, then Max has a tiny necrophilia scene and then it just ends. Max Payne accomplishes nothing, rescues no one, learns nothing except that people near him usually end up dead pretty fast (which I kinda thought was also part of MP1's story). Oh, and if you thought the characters in MP3 were pretty unlikeable and had no connection to Max, then I re-invite you to play this game again and really take a good, long hard thought about it.
If you hated Max Payne 3's departure from noire and the things that made the first game so incredible, you can give a big round of applause to this game right here. After playing it, there really isn't any ground left move forward from. The only thing a sequel could have done is go far, far away from where the first two games took place and do something "fresh" with the franchise and, basically, just find some completely new ground to tread on.
So, in short, it's a functional game that goes nowhere, has no point, brings nothing new to the table and only does the "Noir" bit because it has to (and believe me, they only begrudgingly come out every now and again because it's in their contract claus) and, having never played it before, I beat it in a couple of hours in one sitting. This game offers nothing and delivers nothing. You're better off just playing the first game because that one actually is a good story, or if you really have to have ragdolls flopping around, get the third because of dem physics.