Darrark Oct 19, 2013 @ 3:03am
What is the worst thing about GTA III?
Most of us LOVE this game, but it's not without its flaws-- sometimes infuriating ones. I personally have a love/hate relationship with this game. From the RC missions to the fragility of every vehicle, to the racing missions for El Burro... there's certainly something here to anger anyone who plays it.

What do you think is the worst thing about Grand Theft Auto III, in your opinion?
Showing 1-15 of 30 comments
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MDJRUK68 Oct 19, 2013 @ 8:19am 
The worst thing is the final mission because it's the end of the game.
The best thing is the final mission because it means that you can start again :)
In all honesty I can't think of anything that's really bad about GTA III. I love the music (Chatterbox is the best in the whole series IMO), the gameplay, the characters, etc...
Well, some of the rampages are PITA's, but that's all.
Dshadowm32 Oct 19, 2013 @ 9:16am 
One of the the things i hate the most about GTAIII, is the fact that (Spoilers,maybe?) You cant go to parts of the city anymore without getting killed after the last mission.
William The Bloody - Inactive - Oct 19, 2013 @ 1:18pm 
The worst thing I think about GTA III is the fact there's no large-scale map in the pause menu. I mean, it makes the game harder which is sometimes a nice thing, but the map is so small it makes it hard to tell where to go sometimes.
Stymie™ Oct 19, 2013 @ 5:01pm 
Pretty much the lack of an in-game map. Can be difficult to find directions without a in-game map on the pause menu. On the bright side, the city is a bit on a small side so memorizing the layout shouldn't be much of a problem once you play for awhile.
Last edited by Stymie™; Oct 19, 2013 @ 5:01pm
The Sperminator Oct 19, 2013 @ 11:14pm 
Yeah no large map is annoying. I love GameFM. I hate how on the first island you can't drive around because the bloody MAFIA wont stop shooing me
Stymie™ Oct 20, 2013 @ 2:10pm 
Pretty much most of the city's gangs will try to kill you after finishing the story, which is annoying at times.
Dave the Rave Oct 26, 2013 @ 7:51am 
The grim and gritty atmostphere, the fact the pause menu dosen't have a map, and my overall dislike for Liberty City.
Fagear Oct 30, 2013 @ 11:58am 
When your car is on high speed and catches fire - you cannot jump out as in Vice City. You have to calm down, stop the car, open the door and then try to RUN! If you can.
Liru Nov 17, 2013 @ 8:52am 
Originally posted by RoyalMonaco76:
wah wah wah, can't bail out of cars, wah wah wah, grim and gritty atmopshere, wah wah wah, hostile gangs. do you people know what platform you're playing on? PC. there's a little thing called mods to fix ♥♥♥♥ that you don't like.
This is a thread about the things we don't like about GTA 3, mods don't come into any part of this discussion.

Personally I hate the featherweight vehicles, in missions where you have to chase someone you need a fast car, but if it gets hit a few times it blows up, so you need a heavy car, it's one or the other. It makes driving such a chore as you hit a lamp-post then spin for an hour or so, you wait until your now flaming car has stopped moving, get out and die in the explosion.

The no map thing really got annoying, on the PS2 you had a manual in the game's case but on Steam you have to load up the PDF from the internet, which obviously means no map if you haven't got the internet unless you download it.

Aside from that I actually found it really enjoyable, there's extremely specific things that make me slightly annoyed, like the fact that if you run down the stairs outside Asuka's condo you jump down them and take 1 damage or the confusing layout of the second island, but I think the GTA 3 era captures the blend between arcade and sandbox that the GTA 4/5 era doesn't have.
Darrark Nov 17, 2013 @ 5:36pm 
Originally posted by Liru:
Personally I hate the featherweight vehicles, in missions where you have to chase someone you need a fast car, but if it gets hit a few times it blows up, so you need a heavy car, it's one or the other. It makes driving such a chore as you hit a lamp-post then spin for an hour or so, you wait until your now flaming car has stopped moving, get out and die in the explosion.

The no map thing really got annoying, on the PS2 you had a manual in the game's case but on Steam you have to load up the PDF from the internet, which obviously means no map if you haven't got the internet unless you download it.

Aside from that I actually found it really enjoyable, there's extremely specific things that make me slightly annoyed, like the fact that if you run down the stairs outside Asuka's condo you jump down them and take 1 damage or the confusing layout of the second island, but I think the GTA 3 era captures the blend between arcade and sandbox that the GTA 4/5 era doesn't have.

I love this game to death, but YES, I'm happy someone else gets annoyed at how brittle the cars are. It's pretty challenging on races, but I'm back and forth between loving it and hating it-- a challenge is good, but an unlucky arrangement of traffic can seriously screw your car's health over.

Funny thing about the map, I actually have the physical maps from III, Vice City, and San Andreas. The not so funny thing is that I have them for PC copies that were stolen from me a couple years back (I know who the guy is, and I hope the worst for him). Luckily, the GTA trilogy went on sale and I bought them again on steam! Only downside is whenever I install GTA III I have to get a cracked exe file to fix the car colors, but no biggie. I love having the games digitally :D

I always found the layout of Shoreside Vale (the final island) to be terrible, but I know all of Libery City by heart and it's not too hard to navigate :D

As for flying down those steps, I understand that's caused by whether or not you limit your frames per second in your settings. This game's really weird about that, I have no idea why removing the frame limit causes issues-- but it does. When I put frame limiter back on, I stopped having those issues of flying down steps or getting launched from gentle slopes while running and dying. Seriously, I've gone from 100 to 0 with frame limit off just by running down to a hidden package by Salvatore's mansion-- ridiculous.
Liru Nov 17, 2013 @ 5:47pm 
Originally posted by Simulated Daors:
Originally posted by Liru:
Personally I hate the featherweight vehicles, in missions where you have to chase someone you need a fast car, but if it gets hit a few times it blows up, so you need a heavy car, it's one or the other. It makes driving such a chore as you hit a lamp-post then spin for an hour or so, you wait until your now flaming car has stopped moving, get out and die in the explosion.

The no map thing really got annoying, on the PS2 you had a manual in the game's case but on Steam you have to load up the PDF from the internet, which obviously means no map if you haven't got the internet unless you download it.

Aside from that I actually found it really enjoyable, there's extremely specific things that make me slightly annoyed, like the fact that if you run down the stairs outside Asuka's condo you jump down them and take 1 damage or the confusing layout of the second island, but I think the GTA 3 era captures the blend between arcade and sandbox that the GTA 4/5 era doesn't have.

I love this game to death, but YES, I'm happy someone else gets annoyed at how brittle the cars are. It's pretty challenging on races, but I'm back and forth between loving it and hating it-- a challenge is good, but an unlucky arrangement of traffic can seriously screw your car's health over.

Funny thing about the map, I actually have the physical maps from III, Vice City, and San Andreas. The not so funny thing is that I have them for PC copies that were stolen from me a couple years back (I know who the guy is, and I hope the worst for him). Luckily, the GTA trilogy went on sale and I bought them again on steam! Only downside is whenever I install GTA III I have to get a cracked exe file to fix the car colors, but no biggie. I love having the games digitally :D

I always found the layout of Shoreside Vale (the final island) to be terrible, but I know all of Libery City by heart and it's not too hard to navigate :D

As for flying down those steps, I understand that's caused by whether or not you limit your frames per second in your settings. This game's really weird about that, I have no idea why removing the frame limit causes issues-- but it does. When I put frame limiter back on, I stopped having those issues of flying down steps or getting launched from gentle slopes while running and dying. Seriously, I've gone from 100 to 0 with frame limit off just by running down to a hidden package by Salvatore's mansion-- ridiculous.
GTA has always calculated per frame, in SA you couldn't do the alley oop lesson in the driving school if you were running over 30FPS, as cars would correct themselves slightly per frame at at 200+FPS it does it almost instantly.

I'm debating whether I should restart GTA 3 as I left the packages till last, the mafia is just brutal and 2 shots and my car insta-explodes or I can go on foot and die just as fast, so in order to get all packages I'd have to get one then save. I really want to 100% it, but there's challenging then there's tedious.

I've yet to play GTA 5 as I don't own a console, but GTA has always never been good with driving, in GTA 1-2 it was decent for a 2D game, but the GTA 3 era had these extremely light cars and the vans were top heavy yet GTA 4 made everything weigh 500 tonnes and Nico wasn't yet adjusted to using a seatbelt.
L-r | Sari Nov 21, 2013 @ 2:52pm 
1.) Being forced to park your car to get out (can't bail out, which can be annoying in most situations).
2.) It features a few instances where-if you progress in the story without doing a few missions-you'll be unable to complete the game 100%. An example would be *SPOILER* if you complete the mission where you kill Kenji before completing all of his side missions, you won't be able to do them anymore: meaning that you can now never beat the game !00% without starting a new game).
3.) Gangs attacking you when you're not on a mission. It can get really annoying when you're trying to explore one area of the city, and then out of no where five Leon family members blow up your vehicle in two shots with their shotguns.
4.) The annoying vehicle missions (vigilant/hospital/taxi/firefight missions). They're required for 100% completion and personally I find them repetitive and annoying if paired with #3
༼つ◕_◕༽つGIVESNOWPLOW Nov 24, 2013 @ 7:18am 
Originally posted by Liru:
Originally posted by Simulated Daors:

I love this game to death, but YES, I'm happy someone else gets annoyed at how brittle the cars are. It's pretty challenging on races, but I'm back and forth between loving it and hating it-- a challenge is good, but an unlucky arrangement of traffic can seriously screw your car's health over.

Funny thing about the map, I actually have the physical maps from III, Vice City, and San Andreas. The not so funny thing is that I have them for PC copies that were stolen from me a couple years back (I know who the guy is, and I hope the worst for him). Luckily, the GTA trilogy went on sale and I bought them again on steam! Only downside is whenever I install GTA III I have to get a cracked exe file to fix the car colors, but no biggie. I love having the games digitally :D

I always found the layout of Shoreside Vale (the final island) to be terrible, but I know all of Libery City by heart and it's not too hard to navigate :D

As for flying down those steps, I understand that's caused by whether or not you limit your frames per second in your settings. This game's really weird about that, I have no idea why removing the frame limit causes issues-- but it does. When I put frame limiter back on, I stopped having those issues of flying down steps or getting launched from gentle slopes while running and dying. Seriously, I've gone from 100 to 0 with frame limit off just by running down to a hidden package by Salvatore's mansion-- ridiculous.
GTA has always calculated per frame, in SA you couldn't do the alley oop lesson in the driving school if you were running over 30FPS, as cars would correct themselves slightly per frame at at 200+FPS it does it almost instantly.

I'm debating whether I should restart GTA 3 as I left the packages till last, the mafia is just brutal and 2 shots and my car insta-explodes or I can go on foot and die just as fast, so in order to get all packages I'd have to get one then save. I really want to 100% it, but there's challenging then there's tedious.

I've yet to play GTA 5 as I don't own a console, but GTA has always never been good with driving, in GTA 1-2 it was decent for a 2D game, but the GTA 3 era had these extremely light cars and the vans were top heavy yet GTA 4 made everything weigh 500 tonnes and Nico wasn't yet adjusted to using a seatbelt.

Use a BP or a DP car?
The Red Panda Dec 2, 2013 @ 6:25pm 
I know that thi si somewhat of a small gripe but I feel like the shading in this game was ♥♥♥♥ty even for the era that it was made in. I can forgive the polygons and dodgy textures but the shading looked like some sort of post processing error on a youtube video
wellen1981 Jan 1 @ 9:26am 
Originally posted by GodfatherTaunt:
The worst thing is the final mission because it's the end of the game.
The best thing is the final mission because it means that you can start again :)
In all honesty I can't think of anything that's really bad about GTA III. I love the music (Chatterbox is the best in the whole series IMO), the gameplay, the characters, etc...
Well, some of the rampages are PITA's, but that's all.

Exactly how I feel - owned gta 3 pc since original release.
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Date Posted: Oct 19, 2013 @ 3:03am
Posts: 30