Přidáno: 21. prosince
Overall, Prototype 2 is a more polished but more streamlined version of the first Prototype. If the Prototypes were computers, Prototype would be a Windows- more features, but more complicated and less polished- while Prototype 2 would be a Mac- slightly less features and slightly less depth, but much more fun to use and play, although it holds your hands a bit too much sometimes.
Compared to the original Prototype, Prototype 2 improves upon the areas in which the first Prototype failed. Graphics are very pretty to look at, especially at night. Gameplay is smoother and less chaotic. And each power has a more distinct style and strength to it, although you may argue that this is worse than Prototype's combo-based combat. I never really got into it, so I prefer Prototype 2's more linear combat more. Also, dodging is easier now, and you can actually combine abilities to create new attacks in the sequel. Its story, although not very good, is more organized than Prototype's, and I felt it had an overall structure to it, rather than Prototype's "I hate everyone let's go kill them". Stealth is also better in Prototype 2, and stealth consumes are much easier to perform with the all-new "hunt" feature.
However, Prototype 2 also got rid of statistics and the nice "military expenditure" screen that popped up at the end of every fight, which sort of annoyed me, as I always wanted to know how much damage I was causing the military and Blackwatch (especially with those new vehicle finishers- those are fun!). Prototype 2 uses a very linear and cliche leveling-up system, and I prefered the original's more open upgrade system, where you could allocate points in very specific areas that you wanted to improve upon, rather than just a more general area.
What I missed the most, however, was Prototype's progression. As the story progressed, you saw NYC turn into a more military-run place, with infection slowly destroying the city throughout. Police are replaced by squads of soldiers, and overall there is a real sense of progression as you play through the game. You feel like you are really living in a viral outbreak. Prototype 2 had none of that. It had the zones instead, which overall fall flat (the Green and Yellow zones are basically stepping-stones for you to progress through to the Red zone). They do have a very distinct quality between each, but they don't give the sense of progression and decay that the original Prototype had.
So- should you buy this game? Yes. And if you haven't played Prototype 1- buy and play it. Both have their own little merits that are worth experiencing, and I would happily recommend them both.