張貼於：03 月 5 日
A classic game that I used to play for hours on my childhood.
Nevertheless I will try to be as objective as possible.
- Huge variety of countries, tribes, units and building types.
- Realistic economy (food is consumed constantly, coal and iron are needed for firing guns, gold is necessary for paying mercenaries, wood and stone for building and repairing
wood and stone for buildings. Subsequently that means that:
1. No food: Your soldiers and ppl will starve to death
2. No coal and iron: European ships and units that use pistols and muskets can not fire!!!!
3. No gold: certain unit types (mostly mercenaries) will rebell attack any faction
4. No wood and stone: obviously you can`t build.
Cutting of the enemies supply of these materials can be a vital key to success.
- several historical campaigns
- 7 player skirmish or multiplayer matches (It is possible to get a population between 2000-3000 persons per faction: 14.000 units in one match!!!1)
- Naval and land combat.
- extensive training and tech trees per faction.
- Buildings cannot be destroyed by simply hammering on it with a sword like in some other real time strategie games
They must be destroyed with cannons or fire-arrows
- Innovative city combat: it is possible to put units in any building. they will shoot (bullets or arrows) out of these buildings. Sending units into enemy buildings will get them fighting inside to take over the building.
- damaged/burning buildings will slowly lose HP.
- Moral system: Units are susceptible to fear. Especially if they get attacked from the rear or the flanlk. They will start running back to the base.
- Formations increase moral, power etc.
- there are independent indian tribes which can be persuaded to join your side and deliver scouts and troops or trade with you.
- Can be overwhelming
-City warfare: Innovative but does not work as good as it should. AI and other players use the del button to explode the buildings they are about to lose. Meaning that your soldiers inside die!!! Furthermore for every building you take the Ai builds another on the other side of the city. This can create an terrible drag and prolongs the fight unnecessary. On top of that in order to take over buildings the formations get dissolved automatically, causing the soldiers to flee quicker.
- As the point above (City Warfare) is the final stage of every match, which can become very annoying, it dimishes the overall game experience.
- Population cap: It's cool to be able to have so many units. However the result is that it is nearly impossible to have a good overview of what is going on. Fleeing and fighting units run between each other turning the battlefield into chaos.
A further problem is that it makes it possible to run over the enemy using numbers alone (except in the city), strategy is hardly needed or, considering the numbers, impossible to execute.
American Conquest is a game that is worth experiencing for Strategy gamers that like the more traditional RTS games like AoE and EmEa. Despite the Con's it is an innovative, fun game.