Iron Brigade > General Discussions > Topic Details
DFJustin Jan 29, 2013 @ 3:10pm
New (But Imperfect) Patch 1.0.03 is Live
Hello, everyone. Before the holidays we submitted a new IB PC patch to MSFT for certification and signing. This finally cleared that process and is now live.

For those of you hoping that this fixes the so called "scrap stutter" bug, we are sorry to say that it does not. After extensive investigation, we believe that issue is somehow unique to the signed, release GFWL version of IB PC, a version that is nearly impossible for us to test directly (we lack the signing key required to create these exes). We've discussed several possible ways to work around these restrictions with MSFT, but so far have not been able to get the support necessary to actually debug and fully resolve this issue.

With that out of the way, the good news is that this patch does include fixes pretty much everything we are able to improve, including some parts of the network code. Specifically:
* We overhauled the way the game calculates individual player lag, which should address the persistent lagging/stuttering many players experience. In the new logic, players with good connections will have less lag, and only players with worse connectiosn will have more lag. Regardless of connection speed, no player should experience stuttering or glitching.
* We also enabled a new feature called host forwarding. This should address the situations where due to NAT/firewall issues, some people couldn't join other people's games, especially 4 player sessions. If two players can't talk directly, the game will now route traffic through other players. It may not work in 100% of cases, but it should work in, like, 99% of cases.
* We've modified the engine so that there should be a lot less kicking/dropping in general, and players with sporadically bad connections will not be penalized nearly as harshly.
* Music and SFX play properly on all systems, regardless of the number of speakers.
* We fixed the glitch that could cause controller lockout if you brought up the GfWL screen while in a non-pause menu.

Aside from the "scrap stutter" bug, the only known serious issue in this build is that if you bring up the GfWL overlay *right* after you get the Victory/Defeat screen, you may get a loss of control scenario.
Showing 1-15 of 67 comments
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Tychoid Jan 29, 2013 @ 3:40pm 
Welp, bummer about the scrap stutter. Thanks for being honest and upfront though!

Maybe next time don't use GFWL. Think of the children.
Last edited by Tychoid; Jan 29, 2013 @ 3:49pm
borsdy Jan 29, 2013 @ 3:45pm 
Thank you (: I hope that problem gets resolved soon
Jayho gun chooker Jan 29, 2013 @ 6:24pm 
Good to know! I think I'll try it out today, see how it runs.
DeadlyFred Jan 30, 2013 @ 11:14am 
Originally posted by Mighty Joe Jon the Black Blonde:
Another broken, abandoned mess of a game from Double Fine, what a surprise.

Failing to see how it counts as abandoned when they literally just patched it?
Meier Jan 30, 2013 @ 11:53am 
Sad to hear that the stutter isn´t fixed. Thats my only problem.
Chicken Strips and Fries Jan 31, 2013 @ 12:43pm 
Thanks for the update, Justin!
Porky133 Feb 1, 2013 @ 3:27pm 
Wish me and my guys could play survivor :(
Gruntled Employee Feb 2, 2013 @ 12:15am 
Few questions, how do we verify if we got the patch?
Played a few rounds online today with a friend, and I found some other bugs. Mostly on some of the maps I got stuck in the geometry when walking off hte path to a few feet below

http://steamcommunity.com/sharedfiles/filedetails/?id=124468692
http://steamcommunity.com/sharedfiles/filedetails/?id=124469019

http://steamcommunity.com/sharedfiles/filedetails/?id=124469035

There were a couple of other places, but I didnt take screenshots. On the hospital map, I got stuck in the same place in SP as well as online.

Other issue I had was when I was trying to remap my mouse button for the Zoom function in the game from Mousewheel to one of the thumb buttons.. I have a Logitech G9X, and it would not recognize the thumb button and I tried the update the drivers but it still would not recognize it as what I could rebind to. When it was on the part to rebind the window would not go away and I could not eEc out of the window to cancel it either, but the mousewheel still let me scroll through the list of key bindings. The only way I was able to exit the game was disconnect from LIVE and reconnect again.
.
Ojay! Feb 2, 2013 @ 10:57am 
Why did you give microsoft the PC rights?
hangfire Feb 2, 2013 @ 4:16pm 
Thanks to the developer for trying their best to fix the game. Me and my lan group were extremely dissapointed when we purchased copies, since the bloody game was unplayable in multiplayer. We had to leave it shelved for months until now.

It is still quite difficult to play multiplayer after the new patch, there are still fairly frequent disconnects. If we are persistent and dont mind sometimes having to force-close and restart the game, or reconnect everyone to the game, its playable.

I think there are just two lessons to be learned here from this game (and every GFWL game):

Developers need to consider very carefully if its worth being saddled with Microsoft. If they do, they are restricted from developing it on pc, because they will be obligated to include GFWL. GFWL is, as everyone knows, a gigantic steaming pile of ♥♥♥♥. At best, games with it are "playable", but only after massive headaches and delays. At worst, the game is completely unplayable for many. It will result in a lot of tech support woes, and a lot of bad PR for the developer. People take note of devs they like/dislike.

Consumers need to consider very carefully if its worth buying a game that has GFWL. Its a real shame how so many good games are saddled with it. Its like marrying a pretty girl that you want to love, but now you're going to have to deal with her horrible and insane family.
The Milkman Feb 3, 2013 @ 9:19am 
Welp, never buying from DF ever again. Pathetic joke.
sfidare Feb 3, 2013 @ 11:37am 
That's unfortunate. Without the scrap bug fixed I see no reason to re-install the game, or continue to maintain a gossamer thread of hope that this game will ever be more than a broken piece of software.
ǝuɐqɥɔǝʇ Feb 4, 2013 @ 7:06pm 
The lag 'fixes' have made the lag go from 'awful' to 'completely intolerable' for my friends and myself.

It was a nice try, but I don't think it's quite worked out.
Elimination Feb 4, 2013 @ 11:25pm 
Without a fix for the stuttering bug the game is still unplayable in multiplayer.
Kyp Durron Feb 7, 2013 @ 1:08am 
This game had potential, played this when it first came out, stopped after getting to lvl 19 with just about every unlock. Thought I would have a go of it today, and its still just as broken from when i last played. The multiplayer lag and all that crap along with it, was somewhat bearable as you could keep trying to find a good group to play with.
But all the broken game mechanics, something as simple as able to skip a damn cut scene, maybe actually get all the weapons to work properly, most people just stuck with the weapons that worked, but something like cluster, magnet, etc wtf is with them they dont work most of the time. Maybe if some of the core game was improved there would still be enough of a community to even play with. I just had to express my disapointment before adding this to my pile of abandonware like so many other before me.

For curiosity sake how many polygons are in a single scrap piece? since the codeing for it seems F'ed perhaps ditch the model all together and replce it with a 2d sprite using only 2 poly's each like so + and grealy reduce the graphic demand of it. If that does nothing, well this game was f'ed from the start and should never have been released. Until i hear some super review of a Double Fine game im going to be sure to boycot any future games and encourage everyone else to do the same.
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