Додано: 11 грудня
For me, Costume Quest is the archetypal current Double Fine game. It has a great idea, nice presentation, and tedious, repetitive gameplay where you do the same thing over and over again until the designers thought it was long enough to satisfy the minimum game length people want. SomehowCostume Quest manages to distill and concentrate the absolute worst elements of JRPG design into a seemingly endless grind mitigated a little by the cute plot and presentation.
The basic idea is that you have a Final Fantasy style RPG where the protagonists are children on haloween and classes are replaced by costumes, each with their own special abilities. This is, on the face of it, a brilliant idea. The problem is the game consist mostly of combat, and you are actually required to fight most of the enemies in order to proceed, against a small number of enemies, using a tiny number of attacks that you use over and over again. Worse, the attacks also incorporate a timing minigame, so you can't even get through the grind it by hammering the attack button while you read a book or something, because you have to pay attention to the events in the game in order to get the timing right.