The Real Deal with World of Battles: Morningstar (Quick Review)
TL;DR at bottom.
I was never really into RTS games that much, but was just browsing Steam and saw this title, under the genre MMORTS, and decided I'd give it a shot, being a long-time MMORPG vet. Installed the game, looked around a bit. At first I was hearily discouraged at the cash shop element, but I decided to play for a bit anyways. It's fun. I've played a couple RTS games but this one just feels smooth. I love how you can set up and rotate your units into formation. I love how attacking from the flanks or rear grant a big damage bonus. I like the strong rock, paper, scissor nature of the units. I especially enjoy the cavalry charge and trample mechanics. This was a huge problem in Battle for Middle Earth, the cavalry was just kind of silly, but the charge meter makes it perfect.
Back ot the cash shop, like I said, at first I was discouraged, but after getting to level 15 or so, there's actually a TON of ways to earn gems in the game for free. Challenges later on offer bigger and bigger gem rewards, and participation in the conquest map (which is super cool, btw) also nets you some bonus gems, as well as gems you get for leveling up. The great thing is when you get a unit, and spend gems on it, upgrading jewelery or whatever, and you decide you don't want to use that unit anymore, you can sell it back to the shop at 100% refund. It's really great they did this. Paying players will have advantages that are mostly just cutting down on the time it takes to get to the rewards. Faster XP, more coin, etc. You can even rent the master units for in-game gold, without spending any money, however they rest every 10 battles, for 10 battles, so you have them half the time. This isn't bad later on, as you can rent master units from other races armies. Cycle a couple of Heavy Cavalry from two different races, bam, free Master units. The gem-purchaseable items are not expensive, and you will have plenty to buy jewelery and weapons for most of your units.
I hate the pay-2-win scheme more than anyone, and I'd never put my money into something like that, but I did buy a few gems today, to take advantage of the double gem sale. Havn't spent any yet, just got a month subscription (which is like... $6? 7$?), and I went on a 5 win streak today, without any gem purchases! Gem purchasing is certainly not required, and the matchmaking does a pretty good job of putting you with opponents who wont crush you.
For those wondering if it's a true MMO, it really isn't, but it's a super fun RTS game with a really cool MMO element in the form of clan territory warfare, that initiates kind of like a tournament, where matches are played for conquest point, to push the influence to one faction over another. This is definitely a game worth checking out.
TL;DR: NOT Pay-2-Win, pretty respectable micro-transaction system, plenty of ways to get free gems (I don't mean surveys and credit card scams either, in-game rewards). Solid RTS. Neat MMO-ish element, but not true MMO. Instanced battles over territories on a world map.
Worth a download, give it a try. It might be f2p but it's pretty solid. Looks damn good too. If you wanna add me my army is called Oathforged. Definitely enjoying this game. Close to unlocking my Dwarf giant! These are the questions I had about the game when I was thinking about downloading, so I hope this helps you decide. :) See you in-game.
Last edited by Absolem+
Mar 4, 2013 @ 3:02am