Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
And it make me sad . :(
@CubicThing It bums me out when people make assumptions about games like that... Unfortunately that sounds like the mentality for a lot of the next-gen gamers, if you know what I mean. Growing up on CoD and whatever else. *kids these days rant*
Of the 9 or so friends I have who have this game, 5 of them have basically rage quit before getting over the initial difficulty curve (beating Mom for example), 3 stuck around long enough to beat Mom once or twice, and only 1 has grown to love it/experience it all. Isaac is just a tricky game to get into, but in my experience peoples hangups on it have not been theme/content related.
I agree that I think difficulty and learning curve is more of a deterrent for my friends than content. Personally I love games that are a challenge, so that was another thing right up my alley though.
http://twinfinite.net/blog/2012/10/01/big-sloppy-slomper-chompers/