Apheirox Jan 1, 2013 @ 9:27am
Why is this game being celebrated?
I'm amazed to see this game doing well - amazed, and not in a good way. A simplistic shoot'em'up dungeon crawler game that glorifies and indulges in taboo subjects like psychiatric disorders (particularly the mother), traumatizing of children, feces, loneliness and other negative psychological states and more - I'm sure you catch the drift. A game where a preschool child finds his mom's pads as a 'powerup'. Not to mention how the 'gameplay' itself is utterly simplistic and repetitive. And... everybody just thinks this is in order?

I'd have thought a highly negative reception to this game would have been the norm and the mental health of the developer being questioned. Instead it is being widely broadcast on Steam and people are rejoicing over and spending hundreds of hours (!!) on this frankly sick game rather than being disturbed by it.

What is this about?
Last edited by Apheirox; Jan 1, 2013 @ 9:28am
Showing 1-15 of 124 comments
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*J. Beetle Jan 1, 2013 @ 9:36am 
My diagnosis: lighten up.
FrazerJC Jan 1, 2013 @ 9:47am 
Different people like different things.

If this game is something that should have "the mental health of the developer being questioned", why are war games all fine and dandy to be flashed all over stores? I have no issues with them, just throwing that out there.
Last edited by FrazerJC; Jan 1, 2013 @ 9:48am
EislayerEmbryo Jan 1, 2013 @ 9:50am 
Don´t take it to serious dude, it´s just a game and by the way not meant to be played by kids.
;) This game isn´t a family-game or like any other mainstream-game that is only produced these days to profit, it was made to be fun and also wasn´t made for the common crowd. It´s a game from gamers for gamers and not some casuals, that also explains the difficulty.
Kekel z Pekel Jan 1, 2013 @ 9:56am 
Frankly, I see myself in this game - if I was to release a game of my own, it would be something similair. I see this game as a story, as a state of mind - presented in repetetive dark gameplay. It is just a presentation tool - way to show you their opinions and moods. I agree with you that it shouldn't be this big on steam. It was indie and it should stay smaller. But most ppl who play dont like it anyway. What is most appealing to me is the pointlessnes of the game - you die, you gain nothing from the gameplay, you are just frustrated and surrounded by filth and sadness. I say well done to the authors. I am both sad and happy, that I see myself in your creation.
Jaibamon Jan 1, 2013 @ 10:09am 
The gameplay is good. And for a game, that is the most important thing of a game.
The music is great. The musical score of a movie or a game increases inmersion and defines the flow of the gameplay.
The graphics are simple, but it works for the genre and mechanincs of the game.

Then you have the story and the theme. Well, is not the most... "family friendly" theme but is not the main factor of a... game.

As a player, the appreciation of the game is not because the messenger (Edmund), is because the beautiful and well desingned message inside of a very grossy and damned package.
HadesGR Jan 1, 2013 @ 10:12am 
Originally posted by Apheirox:
I'm amazed to see this game doing well - amazed, and not in a good way. A simplistic shoot'em'up dungeon crawler game that glorifies and indulges in taboo subjects like psychiatric disorders (particularly the mother), traumatizing of children, feces, loneliness and other negative psychological states and more - I'm sure you catch the drift. A game where a preschool child finds his mom's pads as a 'powerup'. Not to mention how the 'gameplay' itself is utterly simplistic and repetitive. And... everybody just thinks this is in order?

I'd have thought a highly negative reception to this game would have been the norm and the mental health of the developer being questioned. Instead it is being widely broadcast on Steam and people are rejoicing over and spending hundreds of hours (!!) on this frankly sick game rather than being disturbed by it.

What is this about?

The game is awesome as for your concerns...rly rly...you must pay a visit at you closest nuthouse.
Interrobangate Jan 1, 2013 @ 10:24am 
It's fun, and the fact that it does fearlessly indulge in such "taboo" subjects is what makes it so interesting.
Victor Ward Jan 1, 2013 @ 10:28am 
You're aware that everything's here for a reason, right?
It's just meant to look like some kind of freudian/biblical nightmare and it does pretty well imo.
Maybe you should take time to think about all this.
Here are some theories about the whole plot : http://sournoishack.com/uploads/21195910021357003711977.jpg
TwerknlikeMiley Jan 1, 2013 @ 10:30am 
this is exactly how i felt when i first got the game
i raged a lot.
it gets very addicting
EislayerEmbryo Jan 1, 2013 @ 10:34am 
Originally posted by Magic Unicorn:
You're aware that everything's here for a reason, right?
It's just meant to look like some kind of freudian/biblical nightmare and it does pretty well imo.
Maybe you should take time to think about all this.
Here are some theories about the whole plot : http://sournoishack.com/uploads/21195910021357003711977.jpg

http://cdn.memegenerator.net/instances/250x250/32641994.jpg
xxburnunitxx Jan 1, 2013 @ 11:00am 
Why dont you towards your rage and anger at GTA or something and get off of here. a lot worse games out there that target a younger audience. Also at a higher price than BOI
Elijah Sight Jan 1, 2013 @ 11:05am 
There's a difference between presentation of a topic and glorification of a topic. The Binding of Isaac represents a damaged, immature mind's attempt to cope with the horrors of abuse and neglect, and the fact that you found it disturbing shows that it succeeded. Look at films.

Originally posted by FrazerJC:
why are war games all fine and dandy to be flashed all over stores?

This is exactly correct. "Saving Private Ryan" and "Glory" are two extremely violent, frankly disturbing films. Why are they considered masterpieces? Because they don't glorify violence, they highlight the inhumanity and horror of war. They make an artistic statement and a moral judgment against the things which they portray. The Binding of Isaac does exactly the same thing, using dark humor and disturbing imagery to show the awful consequences of child abuse and untreated mental instability.
Last edited by Elijah Sight; Jan 1, 2013 @ 11:06am
KDR_11k Jan 1, 2013 @ 11:16am 
So basically with WotL it turns into Spec Ops The Line for children?

I don't think McMillen thought as much about everything as that analysis did, maybe for the WotL ending but I believe the original game was just a hodgepodge of themes from his childhood. I'm guessing he came up with those connections as more and more was added to the game.
FrazerJC Jan 1, 2013 @ 11:23am 
You'd be surprised, KDR_11k. If you read through Edmund's formspring and - before he foolishly lost it to a "hacker" - his old Twitter account, he could explain everything he was asked about (within reason. There were a few things he wanted/still wants people to work out for themselves, like the inclusion of Steven from Time ♥♥♥♥).
Jaibamon Jan 1, 2013 @ 11:33am 
Originally posted by Magic Unicorn:
You're aware that everything's here for a reason, right?
It's just meant to look like some kind of freudian/biblical nightmare and it does pretty well imo.
Maybe you should take time to think about all this.
Here are some theories about the whole plot : http://sournoishack.com/uploads/21195910021357003711977.jpg

Wow. That is the most amazing explanation about Isaac. I like it.
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Date Posted: Jan 1, 2013 @ 9:27am
Posts: 124