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What we may have to do is take the existing Payday map/building, but change the heist enough to turn it into a fun Monaco map.
For example, think of the Safehouse map. The stairwells are all so close, and with such a small amount of real estate. We'd have to "block off" certain stairs or fire escape ladders, as well as expand the scale of the rooms to enable more action.
The diamond heist would be a fun Monaco map, though. That map was huge.
Yes, I agree, I think Diamond Heist and First World Bank would work the best. I was sketching out First World Bank as a Monaco map during school today. Each objective in Payday could be a trophy to collect in Monaco. We'd have to put in lasers and other traps. Or we could take the base form of First World Bank and Diamond Heist add our own objectives amd then add a couple rooms that we came up with ourselves (although Diamond Heist wouldn't need any additions, considering it has 4 floor and is quite big).