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Porkfist Jun 20, 2013 @ 4:20pm
June 20th Patch
I'm participating in the beta, so if you are not, this may not apply to you. At approximately 129MB, I was curious, what is all lumped into this update?
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Javert Jun 20, 2013 @ 9:24pm 
I haven't seen any patch notes yet, but I can tell that the movement is more "realistic", which angers me and any speed runner out there. The speed of the characters are the same. I got like the same time on the first level but cutting corners is not as fast :( If anyone else knows something COMMENT!

I'm in beta fyi
Last edited by Javert; Jun 20, 2013 @ 9:25pm
AndyN. @pixelatedpost  [developer] Jun 21, 2013 @ 2:45pm 
Wondering if anyone else feels this way too.
Javert Jun 21, 2013 @ 8:41pm 
I'm not bashing the decision since people naturally get accustomed to any change so its not a huge deal. I just REALLY prefer the game playing faster and more speed-runnable even though I'm not really a speed runner.

I feel like pressure plate rooms like in the last level Identity don't play as fast anymore which can make speeding past the cameras much slower.
Gamer_Kought Jun 23, 2013 @ 10:23pm 
Honestly my first question would be, "Why the change?" Is there any reason as to why the movement needed to be changed? Seemed fine to me.
NoRepro  [developer] Jun 24, 2013 @ 10:42am 
There was no intentional change. I suspect what happened was that I exported the game from a different computer than my normal development machine, and some of the assets may have not been exported correctly. I'm looking into it now.
Javert Jun 24, 2013 @ 1:18pm 
Ok thank you! :)
Greninja Jun 25, 2013 @ 9:50pm 
I'm getting lag again in single player. In the beta. That had seemed to be fixed in the beta before, now seems broken again.
AndyN. @pixelatedpost  [developer] Jun 27, 2013 @ 1:24pm 
I don't think we updated the beta for a few days, so I don't think it was a bug we introduced since it is the same version.
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Date Posted: Jun 20, 2013 @ 4:20pm
Posts: 8