Monaco > General Discussions > Topic Details
-RíanCloud- May 13, 2013 @ 5:33pm
Future Classes?
Will there be more classes added to the game in the future at some point?
If there will be what class ideas do people have?
Last edited by -RíanCloud-; May 13, 2013 @ 5:34pm
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Toxic Ghost May 13, 2013 @ 5:42pm 
that be cool if they add that or in a DLC one class I like to see is the pet wisper he will not alert dog's and cat's.
Pao Quazar May 13, 2013 @ 6:43pm 
I just want to be able to use the Identity combined versions of them. in the other areas. Mainly just so I can call myself Pickleman
Ћ Abomination Jones May 13, 2013 @ 8:40pm 
The Impostor.

He can feign alerts to the guards, but they'll get suspicious if an alarm goes off during their investigation of the false alert you made that makes them go check out a different part of the level.
Pao Quazar May 13, 2013 @ 8:58pm 
Originally posted by Abomination Jones:
The Impostor.

He can feign alerts to the guards, but they'll get suspicious if an alarm goes off during their investigation of the false alert you made that makes them go check out a different part of the level.
I like this idea.
Ћ Abomination Jones May 13, 2013 @ 9:13pm 
Originally posted by Lynx Yolurkovich:
Originally posted by Abomination Jones:
The Impostor.

He can feign alerts to the guards, but they'll get suspicious if an alarm goes off during their investigation of the false alert you made that makes them go check out a different part of the level.
I like this idea.

His secondary ability is that NPCs don't react to him for much longer than they would, or something.
JackieChan.gc May 14, 2013 @ 2:18am 
Originally posted by Abomination Jones:
The Impostor.

He can feign alerts to the guards, but they'll get suspicious if an alarm goes off during their investigation of the false alert you made that makes them go check out a different part of the level.
That is actually a pretty good idea. I feel that it can be heavily taken advantage of though. Maybe if it could only be used on one guard at a time. I think the character traits are supposed to have a benefit that doesn't seem like it would do a whole lot, but just how to manipulate the situation to your advantage is how you use a character's traits to it's full potentinal.
Breadfish May 14, 2013 @ 3:43am 
I would love a class that mindtricks the foes.
I mean, he would have a special disguise like The Gentleman, but he can very easily distract guards without them triggering the alarms. He can also distract dogs to go the opposite way, and hypnotize cats to not MEOW or something. That'd be so cool.
Instant Edit: he should be called The Clown/The Joker or something.
Last edited by Breadfish; May 14, 2013 @ 3:43am
Dabu May 14, 2013 @ 7:00am 
new class would be awesome :D
but i more like have class balance so MP would not ruin by 1 super class.

i always think, hope in level editor in future workshop, we can also create our class XD
not know is good or bad idea. lol
Ћ Abomination Jones May 14, 2013 @ 7:10am 
The Electrician

Can shut off power 3x faster. Electronic sensors like lasers and security doors take twice as long to detect him.

The Dolittle

Animals don't freak out in the Dolittle's presense, and dogs can't track him as easily.
Last edited by Ћ Abomination Jones; May 14, 2013 @ 7:12am
NicolasNsane May 14, 2013 @ 8:41am 
The Engineer

Obtains items twice as quickly as other classes (5 coins instead of 10), and passive weapons (Smoke Bombs, EMP and Tranquilizer) last 25% longer. However, he cannot use guns or C4, and will not kill NPC's with the Wrench.
Ћ Abomination Jones May 14, 2013 @ 9:24am 
The Kleptomaniac

Gains health from cash pickups, enters bushes faster?
NicolasNsane May 14, 2013 @ 9:29am 
Originally posted by Abomination Jones:
The Kleptomaniac

Gains health from cash pickups, enters bushes faster?

The Pickpocket already enters bushes faster, so how about the Klepto can steal money from under NPC's who are standing on it by getting on the space next to them?
Ћ Abomination Jones May 14, 2013 @ 9:32am 
Originally posted by Nico:
Originally posted by Abomination Jones:
The Kleptomaniac

Gains health from cash pickups, enters bushes faster?

The Pickpocket already enters bushes faster, so how about the Klepto can steal money from under NPC's who are standing on it by getting on the space next to them?

But then again, the Pickpocket does that...
Klepto could have a secondary ability of moving through and opening windows much faster?
NicolasNsane May 14, 2013 @ 9:34am 
Originally posted by Abomination Jones:
Originally posted by Nico:

The Pickpocket already enters bushes faster, so how about the Klepto can steal money from under NPC's who are standing on it by getting on the space next to them?

But then again, the Pickpocket does that...
Klepto could have a secondary ability of moving through and opening windows much faster?

This is already an ability taken by the Lookout. So, perhaps... He immediately takes all coins from a safe or register upon opening it, rather than it spilling everywhere?
Psych May 14, 2013 @ 9:53am 
The Getaway Driver

Provides a quick and quiet escape at the end of the mission. Patiently waits in the car the rest of the time.

But seriously, I like the sound of Nico's engineer, I just don't know why he shouldn't be able to kill.
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Date Posted: May 13, 2013 @ 5:33pm
Posts: 106