Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Wasn't sure if it would be too hard to implement though.
Basically have an "alarm" counter. Every time you alert suspicion to the point where a guard attacks you or a civilian runs to alert a guard that counts as one. Also setting off alarms from the various sources like cameras or hand scanners counts as one.
The less alarms you have the more bonus points you get. You could have separate categories for point attack and time attack leader boards. And in the event that 2 teams had the same number of alarms set off it would be decided by speed.
This game isn't Hitman or Splinter Cell— though there are lots of people who would like to take a crack at the "ghost" playstyle and that's fine— if you wanna do a loud speedrun, or a quiet stealth-run, I think the best way to go about it is to communicate it to your teammates, and make friends with like-minded players.