A couple of issues and suggestions
First, the issue about the map/blueprint only updating when Alt-Tabing out and in of the game. Will this issue be resolved? If an answer to this was given in the forums I missed it.
Some people might just want to play, regardless of the mission, instead of those people scattering in different missions, there could be a lobby where people join in and then decide the mission they want to play.
You can look the trophies one has for a specific mission before going in, but when the the team chooses the next mission there is no way to look that info AFAIK. It would be a good thing if that info could be toggled in and out.
When several thieves are in the same position (e.g. level entrance/exit), when the HUD is activated it only shows one of the names. I think it would be better if the game showed the names of the players in different rows. And maybe show one's life/weapons/disguise instead of whoever is on top.
This I'm just wondering, when reviving a teammate that is situated on stairs/plants/vents, reviving seems to take priority over entering the plant/vent/stairs, shouldn't escaping, at least when running away, take precedence to 'live to fight another day'?.
A minor thing, while it's impressive that the thieves can pee in the toilet from every direction, it has proven an inconvenience while running away from the guards.
This might be just me, sometimes when digging, in certain areas, I'm not sure if I'm going to be able to walk to a terrace or there is a floor drop I cannot walk on.
Also, if th wall of both sides of a door are broken, I think the door should go too. IIRC some have gone away and some have stayed. I think, but I'm not sure, the locked doors are the one that stay.
That's my feedback, awesome game.
Last edited by Ordago
Apr 29 @ 9:25am