Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Well if they did it like Splinter Cell, they could have multiple objective points, so that the guards have to patrol the different areas, forcing them to move around. Also in Splinter Cell, there were usually always more objectives than there were guards, so the guards were forced to leave places unguarded to go check other areas out, leaving oportunities for the spies to slip in.
As I said, there would have to be some fiddling with the game to get it to work well I think.
Devs should release modding tools. I'd definitely have a go at creating TTT or death run.
We hope to return to the idea of cops vs robbers, but in order for it to be quality content, we will need time and resources to fully flesh it out.
Thank you for replying!
That's pretty much how I thought it went. Everyone seems to think it's a great idea, so I hope you guys get the resources you need to see it come together. Haven't bought the game myself yet, but I played it at a friend's house and thought it was amazing. Keep it up!