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Повідомити про проблему з перекладом
Like Andy said, it would be best to communicate.
We actually had the same issue a while back in the beta, where the mole would destroy a wall but it doesn't update on the blueprint (it would be too much refreshing to do in real-time)... the only true solution was for them to communicate and stay aware of each others actions.
Utilize that steam voice chat wherever possible!
I personally enjoy th realism of talking to your teammates: "How you doing over there Mole?"
Right now I just run up a ladder on Diamond Quarter after a explosives spree and alt-tab out and back in, but it shouldn't be necessary to do this.. Especially considering the blueprint doesn't update if you're the mole or set off C4.
Firstly, this game has no sort of targetting system built in unless you have a long-range weapon. Wrenches, C4, etc. do not bring up a targetting system, and you don't have a crosshair if you're out of gun ammo. It would be annoying/disorienting for a cursor to be up on your screen 24/7 for no reason just for a ping system.
Secondly, left-click, middle-click, and right-click are already all used, so that leaves a keyboard control for ping. Keyboard keys can accidentally be hit, so anything you do here.. you'd have to have a threshold so people don't accidentally ping for no reason.
There's two things I can think of that meet both of those criteria:
1) "Hold down a button to bring up a cursor, move mouse to location, release button" (you'd have to hold it for at least 1 second or something), but that would probably be awkward and annoying to use..
2) Make a specific gear that lets you ping routes/paths.. but this would be entirely useless in single-player and not really that useful that you'd take it over a bandage/wrench/etc. A terribad solution.
Everything in this game is either a passive ability, activated by walking into it, or activated as a left-click/spacebar gear. Adding something to allow pings wouldn't be easy..
Now, about the other things being discussed here:
-Isn't updating the blueprint ONLY when a Mole 'changes' the map less demanding? I have no idea how you guys made it work and I don't know ♥♥♥♥ about programming, so I'm probably wrong.
-hug's ping idea is interesting, but leaving a 'path' would be spammy by itself. Maybe limit it to only one or two on screen? Still, there's still the problem with the controls as Trapped Firefly pointed out.
@Dennis: It might be "less demanding" but that doesn't mean it still wouldn't lag as it has to rebuild the entire map image every time he makes a hole.