Robert Bendele 24. Okt. 2013 um 0:35 Uhr
Worth Getting?
Is this game worth getting at this point? There've been a couple of major updates (seemingly to the matchmaking) recently, and I'm trying to figure out if it's worth sinking the $10 into. Anyone know if the issues/playerbase is improving?
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Tony Abbott's Government 24. Okt. 2013 um 3:59 Uhr 
This game is great! It's kind of a middle ground between Dota 2 and LoL, and finally, finally a MOBA that I can use my controller in. The matchmaking usually finds hard bots, but believe me, the bots are hard in this game. The gold system in Guardians of Middle-earth isn't punishing to people who don't buy the bundles, and there's no real 'broken' characters that I've come across yet.

I've been having a blast with my friend so far. Worth the $10 I say.
SiKo 24. Okt. 2013 um 7:00 Uhr 
NO
diemonster 2. Nov. 2013 um 19:33 Uhr 
you will get bored of this trash in minutes.
Fel (Ausgeschlossen) 2. Nov. 2013 um 21:59 Uhr 
The main point why it's not worth the money is that nearly nobody is playing it.
For a game focused on battling other players, it means that you will mostly fight eiter with/against AI, or have to group up in private matches with other players you know (for both sides).
Here is a site that has a graph for concurrent players, it speaks for itself:
http://steamcharts.com/app/111900



Ursprünglich geschrieben von A Morose Moose:
This game is great! It's kind of a middle ground between Dota 2 and LoL, and finally, finally a MOBA that I can use my controller in. The matchmaking usually finds hard bots, but believe me, the bots are hard in this game. The gold system in Guardians of Middle-earth isn't punishing to people who don't buy the bundles, and there's no real 'broken' characters that I've come across yet.

I've been having a blast with my friend so far. Worth the $10 I say.
It was 10$ dduring the sale, it's 20$ now, without skins.
Zuletzt bearbeitet von Fel; 2. Nov. 2013 um 22:01 Uhr
Tony Abbott's Government 3. Nov. 2013 um 2:14 Uhr 
You can blame the community for the community not being there. I think this game was badly marketed on PC, and also that the successful MOBAs on PC are F2P. It shouldn't be the fault of the game, at least not my experience with it. I could understand if the game's mechanics sucked...but they don't imo. They are better suited to controllers though, I will admit.


Also, if you look at the original post, you'll see the guy was asking about if it was worth the sale price of $10, not the full price $20.

Even at $20, I see this as being a pretty darn good game. You can unlock all characters in-game without spending any real money. The skins are strictly optional and don't add anything to gameplay.
Zuletzt bearbeitet von Tony Abbott's Government; 3. Nov. 2013 um 2:18 Uhr
Tony Abbott's Government 3. Nov. 2013 um 2:28 Uhr 
Being negative and telling people not to buy because there's no community is a self-fulfilling statement. There will continue to be no community if people keep telling everyone not to buy the game because there's no community.

The game itself is great imo, and I say people should give it a chance.
Fel (Ausgeschlossen) 3. Nov. 2013 um 9:36 Uhr 
Thee fault doesn't only comes from the players.

Saying that the game is great is just a lie.

It doesn't play well with a mouse, it lacks a lot of basic configs for a PC game, many people repport network lag, often coming from a single player in the game lagging everyone...
It also tries to install RAPTR, which is something that most don't need or want on their computer.

The pricing on the skins is a bit high, and you woul have to spend a lot of money if you want the skins.

I'm sorry if you think the game is great as is, but the truth is that it still is nowhere near what we could expect from a 20$ title.

Many people bought the game on launch (or got it for free from the console versions), and rapidly quit playing. The introduction of RAPTR made many defenders of the game purely quit too.
The recent -50% sale (only on the game, not on the DLC) did bring quite a few new people, but they quit after leess than a week.


If you decide to hide the problems (which include the lack of players), you are basically blin fanboy, and it doesn't help the game in any way, because the people tricke into buying woul then come to hate it, and make yet again more people post hate posts because they didn't get what they wanted.

It is fair if you state the problems, and say that they still try to fix them, and you can add that you enjoy playing with friends and bots, but don't trick people.
Don't say "give it a chance", because nobody will give the 20$ back if he doesn't like it in the end. Or will you personally refund him?



Also, a multi-player game with nobody playing is a big downside, that might fix itself when they get up to speed with the fixes and changes.
When the game is where it should be (controls, UI, configs...), they will be able to get a whole lot of people playing by maing a free week along with a sale.
Tony Abbott's Government 3. Nov. 2013 um 13:47 Uhr 
I already had Raptr, so for me that was no issue. I love to track achievements and game time, as well as get the free DLC and games they give out to those who play enough hours on certain games. I got all the DLC for this game free because I achieved the specified rank in Raptr by playing around 10 hours.

I haven't seen game lag, apart from the occasional slowdown, although that may be because my friend and I play against bots and we're both a few cities apart.

The skins really aren't worth anything. I don't see why that's such a huge issue apart from people who are perfectionists/lazy/love Sauron in sexy clothing.

I did say the game is designed for those with controller. I play with a controller and think it's really fun.

I just think that if you go into different threads proclaiming this game dead, you're not helping the community around the game (like me) who want to see more people play. Because I think this game is worth playing. It's fun to play a LotR MOBA, and the game itself, the mechanics of it, work well. The learning curve certainly isn't as ridiculous as Dota 2.
Fel (Ausgeschlossen) 3. Nov. 2013 um 14:50 Uhr 
I never said the game is dead, and if you follow what I said in the various threads, it should be obvious that I want this game to be good.
I really want to play a game with the mechanisms this game has, but I am not willing to compromise on the controls and other things like that, which is why I still check here every now and then to see if they actually put the work needed.

For now, all I see is small patches, and it doesn't feel like they invest the time and personel to make it worth the purchase and time for most players.

If you like RAPTR, and the game as is, then it's great, and there are more than just a few people playing (never goes to 0 at any time is a good indicator).

What I don't want is a third batch of people having bought the game, and being disapointed, flaming here, and ruining the remnant of image this game has.



But if it makes you feel better to blame the lack of players on me, rather than on the game, team behind it, and the total lack of communication from both community managers, then be my guest. I'm used to being hated anyway, it's not like yet an other person on the internet would make a difference anyway.
Just keep in mind that lack of player is a huge flaw for a multiplayer-focused game, and it might make most people hate the game on that basis.


EDIT;
Oh, yeah, a small edit/rant on raptr, and why it hurt thee game.
Quite a few peeople did buy the full pack on launch, only to find that they offer the things for free via RAPTR just a few weeks later, and even to people not owning the game at all.
I can totally get why people spending an additionnal 70$ would turn from supporters to haters when other people come and give away codes for a game they don't care about.
Zuletzt bearbeitet von Fel; 3. Nov. 2013 um 14:54 Uhr
Tony Abbott's Government 3. Nov. 2013 um 15:28 Uhr 
Wow, they did that? Jeez. The Raptr codes I got were at least 3 months after the game had come out and when there was not much community. I had the feeling they were trying to reinvigorate the game, not that they handed it out a few weeks after launch.

I agree that there needs to be a dedicated community manager. How active are the community managers? I saw one post in the pinned threads a little.

I was wrong to blame you for turning people off buying it, and I apologise.
Fel (Ausgeschlossen) 3. Nov. 2013 um 16:09 Uhr 
Bah, at least you are not one of those blind fanboys I thought you were, so I have to apologize too.
In the end, all we want is good games to enjoy during our free time.

EDIT:
As for the dates, the release was on august 31, so it's been less than three months.
Topics about RAPTR date around september 7:
http://steamcommunity.com/app/111900/discussions/0/846963710881860271/#c846963710970446124
I would love to give you a proper date, but they never stated the addition of RAPTR in patch notes, but it clearly was during the first half month.
Zuletzt bearbeitet von Fel; 3. Nov. 2013 um 16:15 Uhr
Tony Abbott's Government 3. Nov. 2013 um 16:27 Uhr 
This sounds kind of like what happened to Gotham City Imposters, also by Monolith. It'll only be a matter of time before this goes F2P with no announcement and still have a tiny community. :(
Fel (Ausgeschlossen) 3. Nov. 2013 um 16:46 Uhr 
The worst thing is that many people are fine with paying, as long as the game is good, myself included.
But people like myself that work a lot tend to be picky about the quality of the game we spend time on, and when I hear that a game doesn't play well with keyboard on PC, with no graphics options (kind of solved now) or key bindings, it nearly always set a warning signal of a port of medium quality at best.

Sadly, as you said, Monolith has an history of not supporting their games ♥♥♥ much as they should.

It's sad, because the bases of the game really make it sound like a lot of fun for a lighter MOBA.


Well, at the very least, we should get a good game or two to fill this gap next year.


Still, I would love to see devs put as much work and love in their games, like the single dev of "Dust", that made the whole game in years, and spent again months to make a proper port that plays perfectly with mouse an keyboard.

It's cases like that that make the whole thing of "porting is not worth it", because PC people are getting tired that some of the ports are just sub-par quality, even though we have pricier and more powerful machines.
MelaneeofGOME 3. Nov. 2013 um 18:04 Uhr 
First of all let me introduce myself to A Morose Moose and all other forum members: I'm Melanee, the newly dedicated GOME PC community manager here, on the forums on the GOME site, as well as the Facebook page and Twitter account as well. I am brand spanking new to this role and have only been active on the Forums for the past week. In that short time I know I've responded to Fel's input a time or two, so I just *know* that what he categorizes as a "Total lack of communication from both community managers" couldn't possibly include me, right? ;) A lot, and I do mean A LOT has gone on prior to my arrival but I'm here now and I'm doing my level best to acquaint myself with the nuanced history of the release, the issues at the heart of player frustration, player "wishlists", day to day problems etc. so that I can communicate with you all from a place of intelligence and understanding. So hang in there with me and give a little time to catch up :)

Also I think that it's very important to clear up for everyone that Kyle (the other community manager) and I are with Zombie Studios, the developer of the PC release of the game. We (Zombie Studios) were not involved in the console release, so our ability to support console players with their game issues and their anger and frustration (beyond appreciating where you're coming from) is limited at best. This is why you are only seeing PC related patch notes and updates from he and I and why we only seem to be active in the PC threads.

Now - as for the issues and frustrations contained in your posts. I promise you that the team is constantly working on them to improve the game. It might not be as quickly as some would like or issues prioritized in the way that is satisfying to all players but I assure you that your frustrations are ours as well and we're actively working and strategizing as many fixes (including bolstering the player base) as we can as we speak. Well...it's Sunday night here so maybe not "as we speak", but you get my drift. ;)

Thanks for hanging in there,

Melanee
Tony Abbott's Government 3. Nov. 2013 um 18:58 Uhr 
Thanks Melanee for your response! It's great to hear that Zombie Studios is listening.

I must admit I'm not as active on the forum as Fel, and using a controller I haven't encountered some of the keyboard-related problems, so he'd know more about many of the GOME issues than me.

The key is transparency, I think. If we had a regular update detailing which problems were being worked on by devs, and a little detail of the strategy taken to solve them (in addition to the patch notes) it would give us a good idea of where GOME is heading. It might also allow for a more controlled way to give feedback than the existing feedback thread.

The real small playerbase is certainly the biggest issue though. Both Fel and I agree on that. In all my time playing, I've only encountered one person. They left the 5v5 within a minute of play because my friend and I were on the same team and it would not have been a balanced match.
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