Blocks That Matter
Den Em Oct 11, 2012 @ 8:38am
Russian Language
Can your game take font not from BTM.bftm? It's simple to add a new font in this archive, but... the simpliest way to use deffont.ttf from custom_languages\datas\[my language]
And I can't use game's workshop, becouse I use a modified BTM.bftm
And can you add a support for more, then
</CharacterRegion>" ?
I want to add cyrillic simbols in font, but now I need to use umlauts in font to add russian language support.
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nitram  [developer] Oct 12, 2012 @ 2:02am 
Hi Den Em!

Yes, the game allows to take a font not inside the BTM.bftm, you can read teh desc of this:, at point "10/ CUSTOMIZE FONT".

Instead of

You have access to a new xml tag "AdditionalGlyphRange"

So the equivalent will be:
<AdditionalGlyphRange from="32" to="234" />

And you can even have several ranges:
<AdditionalGlyphRange from="32" to="234" />
<AdditionalGlyphRange from="1025" to="1169" />

Hope it helps!
Den Em Oct 12, 2012 @ 7:08am 
Hi. Oh, it's a perfect! Uber thanks!
Beybleider Jan 28, 2014 @ 5:03am 
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