empertet Sep 1, 2013 @ 12:14pm
Level building issue, any help apreciated!
Hey, I want to make a level to add to the workshop however I'm encountering an issue when typing words:
The moment I press the keyboard the controls swich from gamepad to keyboard, so when I type a level name the game flips out and starts asking me "What will you call your level?" then suddenly changing to "what's your username" and then it turns into "Sorry, we can't do that!"

I've had a look at the key-bindings however the game uses a fair chunk of the keyboard and I don't want to mess up the mapping, does anyone know how to stop this happening?

Thanks guys!
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SomeGuy712x Sep 1, 2013 @ 7:02pm 
I think I know about some of what you're talking about and it's annoying. I only use the keyboard to play, and right now I have "X" set to jump and "S" set to nanoreset for Tetrobot's gameplay controls, and that results in "X" being accept and "S" being cancel in the menus. However, this is annoying when it comes time to type something like the name for your level, because "S" accepts right away as if I'd hit Enter, and "X" cancels out of the name entry as if I'd hit Esc. So, I have to temporarily rebind those two controls if I want to use "S" or "X" in one of my level's names.

What the game should be programmed to do is prevent any typed letters, numbers, or the space bar from cancelling or confirming while you're typing a level name, and use only Esc and Enter for cancelling and confirming, respectively (and not automatically switch all of the controls away from your gamepad if you're using one, obviously).

So, yeah. I'd like to see these menu control issues get fixed too.
empertet Sep 2, 2013 @ 9:35am 
It's pretty Annoying :/
It also annoys me that spaces arent allowed on level names. I'm going to see if I can build outside of the game to avoid these issues >_>
SomeGuy712x Sep 2, 2013 @ 10:13am 
Actually, you can certainly use spaces in your level names (such as in my "SOME TEST LEVEL" and "LOL BLATANT LEVEL EDIT" levels). Just make sure the space bar isn't mapped to either Tetrobot's jump or nanoreset gameplay functions. (What you could do is remap those functions, then give your level its name, then go back and put the button assignments back where they were.)

Huh. Is there a usable level editor outside of the game that's better than the in-game one?
empertet Sep 2, 2013 @ 10:52am 
I just messaged the devs, hopefully I'll get an answer and post it here :)
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