Posté le : 16 décembre
"Holmes: Awakened" is a fairly strange story, because of its themes, and its characters.
At least Becker's in it...You know, Becker, that show with the passive aggressive doctor?
Nevermind. You'll understand when you're older.
The game starts with you trying to solve the disappearance of a man's servant. From here, the game takes off, like when Mr. Arneson's hand was carried off by a raccoon. Yup, it actually happened in-game
For a start, you get use what I like to call
; A standard feature carried in future Holmes games.
Basically, you press Shift and the screen highlights all the interactable elements available in the overworld.
No more scavenging for cloths, dirt and related objects! Just press the button and pick up the stuff.
Thematically, the game has various elements that differentiate it from previous games.
For example, at one stage, you need to investigate a mental asylum for crucial clues. You meet a variety of..."interesting" characters, who help you in odd ways to help you gain access around the asylum
Not only do the characters give off their own vibe of individuality, but the Cthulu themes sure make the game ever so cryptic. Especially at the end. And that man who -- let's just say "chewed more than he could swallow".
So, characters are certainly novel, especially the disciples of The One, with their dillusional dialogue and behaviours (one guy was a cannibal). Other characters, like Lucy's employer, have certain quips and remarks that make them more memorable than others.
Interface is also an improvement, as they've included "teleportation" feature as valid travelling (unless a cutscene is required somewhere), which works by selecting a place on the map, and travelling there instantly. Plus, all dialogue between Holmes and Watson is recorded down, so you can save at a crucial moment, exit and return playing while knowing what to do
. Revolutional! I found this was a major issue back in "Holmes & the Silver Earring", as I'd spend about 10 minutes trying to find out what I was doing last play session.
Also, they've included an in-game guide, so whenever you get stuck horribly
, you got some help nearby.
Very handy for some of the trickier puzzles. The good thing is that you can choose how much of the guide to look at, so if you want a small hint in the right direction, you can get a small peek at the solution process by clicking on the arrow a small number of times.
Watson is also a spooky character, sometimes.
Like, I'm walking around Arneson's house, opening doors. And BOOM. Watson's standing right there on the other side, looking straight at me. Scary sometimes, but you'll get used to it. Hopefully.
In summary, a great improvement means a greater rating of 8/10.
"Holmes: Nemesis" actually references this game when Barnes is found struggling on the floor, and Watson explains that it might be the book they found in this game to be the cause.